Removing Threat now only emits message if number of threats removed is >0.
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@@ -34,10 +34,11 @@ public class RemoveThreatsEffect extends AbstractEffect {
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if (game.getModifiersQuerying().canRemoveThreat(game.getGameState(), _source)) {
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int toRemove = Math.min(game.getGameState().getThreats(), _count);
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if (_source != null)
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game.getGameState().sendMessage(GameUtils.getCardLink(_source) + " removed " + toRemove + " threat" + ((toRemove > 1) ? "s" : ""));
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game.getGameState().removeThreats(game.getGameState().getCurrentPlayerId(), toRemove);
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if (toRemove > 0) {
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if (_source != null)
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game.getGameState().sendMessage(GameUtils.getCardLink(_source) + " removed " + toRemove + " threat" + ((toRemove > 1) ? "s" : ""));
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game.getGameState().removeThreats(game.getGameState().getCurrentPlayerId(), toRemove);
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}
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return new FullEffectResult(null, _count == toRemove, _count == toRemove);
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}
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