"Best Company"
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package com.gempukku.lotro.cards.set4.dwarven;
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import com.gempukku.lotro.cards.AbstractEvent;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseModifierEffect;
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import com.gempukku.lotro.cards.modifiers.StrengthModifier;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect;
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/**
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* Set: The Two Towers
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* Side: Free
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* Culture: Dwarven
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* Twilight Cost: 0
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* Type: Event
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* Game Text: Skirmish: Make a Dwarf strength +2 (or +4 if at a battleground).
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*/
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public class Card4_042 extends AbstractEvent {
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public Card4_042() {
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super(Side.FREE_PEOPLE, Culture.DWARVEN, "Best Company", Phase.SKIRMISH);
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}
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@Override
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public int getTwilightCost() {
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return 0;
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}
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@Override
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public PlayEventAction getPlayCardAction(String playerId, final LotroGame game, final PhysicalCard self, int twilightModifier) {
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final PlayEventAction action = new PlayEventAction(self);
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action.appendEffect(
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new ChooseActiveCardEffect(self, playerId, "Choose Dwarf", Filters.race(Race.DWARF)) {
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@Override
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protected void cardSelected(PhysicalCard card) {
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int bonus = game.getModifiersQuerying().hasKeyword(game.getGameState(), game.getGameState().getCurrentSite(), Keyword.BATTLEGROUND) ? 4 : 2;
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action.insertEffect(
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new AddUntilEndOfPhaseModifierEffect(
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new StrengthModifier(self, Filters.sameCard(card), bonus), Phase.SKIRMISH));
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}
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});
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return action;
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}
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}
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@@ -12,6 +12,7 @@ public enum Keyword {
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WEATHER("Weather", true), TALE("Tale", true), SPELL("Spell", true), SEARCH("Search", true), STEALTH("Stealth", true), TENTACLE("Tentacle", true),
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WEATHER("Weather", true), TALE("Tale", true), SPELL("Spell", true), SEARCH("Search", true), STEALTH("Stealth", true), TENTACLE("Tentacle", true),
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RIVER("River", true), PLAINS("Plains", true), UNDERGROUND("Underground", true), SANCTUARY("Sanctuary", true), FOREST("Forest", true), MARSH("Marsh", true), MOUNTAIN("Mountain", true),
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RIVER("River", true), PLAINS("Plains", true), UNDERGROUND("Underground", true), SANCTUARY("Sanctuary", true), FOREST("Forest", true), MARSH("Marsh", true), MOUNTAIN("Mountain", true),
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BATTLEGROUND("Battleground", true),
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DAMAGE("Damage", true, true), DEFENDER("Defender", true, true), FIERCE("Fierce", true), ARCHER("Archer", true), RANGER("Ranger", true), TRACKER("Tracker", true),
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DAMAGE("Damage", true, true), DEFENDER("Defender", true, true), FIERCE("Fierce", true), ARCHER("Archer", true), RANGER("Ranger", true), TRACKER("Tracker", true),
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