"Best Company"

This commit is contained in:
marcins78@gmail.com
2011-10-06 12:21:53 +00:00
parent eb0823d5b8
commit ee3dff6e4c
2 changed files with 47 additions and 0 deletions

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@@ -0,0 +1,46 @@
package com.gempukku.lotro.cards.set4.dwarven;
import com.gempukku.lotro.cards.AbstractEvent;
import com.gempukku.lotro.cards.actions.PlayEventAction;
import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseModifierEffect;
import com.gempukku.lotro.cards.modifiers.StrengthModifier;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect;
/**
* Set: The Two Towers
* Side: Free
* Culture: Dwarven
* Twilight Cost: 0
* Type: Event
* Game Text: Skirmish: Make a Dwarf strength +2 (or +4 if at a battleground).
*/
public class Card4_042 extends AbstractEvent {
public Card4_042() {
super(Side.FREE_PEOPLE, Culture.DWARVEN, "Best Company", Phase.SKIRMISH);
}
@Override
public int getTwilightCost() {
return 0;
}
@Override
public PlayEventAction getPlayCardAction(String playerId, final LotroGame game, final PhysicalCard self, int twilightModifier) {
final PlayEventAction action = new PlayEventAction(self);
action.appendEffect(
new ChooseActiveCardEffect(self, playerId, "Choose Dwarf", Filters.race(Race.DWARF)) {
@Override
protected void cardSelected(PhysicalCard card) {
int bonus = game.getModifiersQuerying().hasKeyword(game.getGameState(), game.getGameState().getCurrentSite(), Keyword.BATTLEGROUND) ? 4 : 2;
action.insertEffect(
new AddUntilEndOfPhaseModifierEffect(
new StrengthModifier(self, Filters.sameCard(card), bonus), Phase.SKIRMISH));
}
});
return action;
}
}

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@@ -12,6 +12,7 @@ public enum Keyword {
WEATHER("Weather", true), TALE("Tale", true), SPELL("Spell", true), SEARCH("Search", true), STEALTH("Stealth", true), TENTACLE("Tentacle", true),
RIVER("River", true), PLAINS("Plains", true), UNDERGROUND("Underground", true), SANCTUARY("Sanctuary", true), FOREST("Forest", true), MARSH("Marsh", true), MOUNTAIN("Mountain", true),
BATTLEGROUND("Battleground", true),
DAMAGE("Damage", true, true), DEFENDER("Defender", true, true), FIERCE("Fierce", true), ARCHER("Archer", true), RANGER("Ranger", true), TRACKER("Tracker", true),