Renamed ConditionEffect -> ConditionalEffect

This commit is contained in:
Christian 'ketura' McCarty
2022-08-19 19:24:14 -05:00
parent 2f53477034
commit ee2839d7ec
2 changed files with 2 additions and 3 deletions

View File

@@ -45,7 +45,7 @@ public class EffectAppenderFactory {
effectAppenderProducers.put("choosehowmanyburdenstospot", new ChooseHowManyBurdensToSpot());
effectAppenderProducers.put("choosehowmanytospot", new ChooseHowManyToSpot());
effectAppenderProducers.put("chooseyesorno", new ChooseYesOrNo());
effectAppenderProducers.put("conditional", new ConditionEffect());
effectAppenderProducers.put("conditional", new ConditionalEffect());
effectAppenderProducers.put("corruptringbearer", new CorruptRingBearer());
effectAppenderProducers.put("costtoeffect", new CostToEffect());
effectAppenderProducers.put("discard", new DiscardFromPlay());

View File

@@ -13,7 +13,7 @@ import com.gempukku.lotro.logic.effects.StackActionEffect;
import com.gempukku.lotro.logic.timing.Effect;
import org.json.simple.JSONObject;
public class ConditionEffect implements EffectAppenderProducer {
public class ConditionalEffect implements EffectAppenderProducer {
@Override
public EffectAppender createEffectAppender(JSONObject effectObject, CardGenerationEnvironment environment) throws InvalidCardDefinitionException {
FieldUtils.validateAllowedFields(effectObject, "requires", "effect");
@@ -46,7 +46,6 @@ public class ConditionEffect implements EffectAppenderProducer {
return true;
}
// TODO, maybe check the requirements, and if met, check if the effect is playable?
@Override
public boolean isPlayableInFull(ActionContext actionContext) {
if (!checkConditions(actionContext))