"Gollum"
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package com.gempukku.lotro.cards.set11.gollum;
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import com.gempukku.lotro.cards.AbstractMinion;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.SelfExertEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndAddUntilEOPStrengthBonusEffect;
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import com.gempukku.lotro.common.CardType;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Keyword;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.timing.Action;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: Shadows
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* Side: Shadow
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* Culture: Gollum
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* Twilight Cost: 2
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* Type: Minion
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* Strength: 5
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* Vitality: 4
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* Site: 3
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* Game Text: Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Gollum
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* twice to make another minion strength +2.
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*/
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public class Card11_042 extends AbstractMinion {
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public Card11_042() {
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super(2, 5, 4, 3, null, Culture.GOLLUM, "Gollum", true);
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addKeyword(Keyword.LURKER);
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseShadowCardDuringPhase(game, Phase.SKIRMISH, self, 0)
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&& PlayConditions.canSelfExert(self, 2, game)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new SelfExertEffect(self));
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action.appendCost(
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new SelfExertEffect(self));
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action.appendEffect(
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new ChooseAndAddUntilEOPStrengthBonusEffect(action, self, playerId, 2, CardType.MINION, Filters.not(self)));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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