"Treebeard"
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package com.gempukku.lotro.cards.set15.gandalf;
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import com.gempukku.lotro.cards.AbstractCompanion;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.TriggerConditions;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndExertCharactersEffect;
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import com.gempukku.lotro.common.CardType;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Race;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.PlayOrder;
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import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import com.gempukku.lotro.logic.timing.RuleUtils;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: The Hunters
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* Side: Free
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* Culture: Gandalf
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* Twilight Cost: 5
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* Type: Companion • Ent
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* Strength: 12
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* Vitality: 4
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* Resistance: 6
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* Game Text: To play, spot 3 [GANDALF] companions. Each time Treebeard wins a skirmish, the first Shadow player must
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* exert X minions, where X is the difference between Treebeard’s strength and the losing character’s strength.
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*/
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public class Card15_038 extends AbstractCompanion {
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public Card15_038() {
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super(5, 12, 4, 6, Culture.GANDALF, Race.ENT, null, "Treebeard", true);
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) {
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return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile)
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&& PlayConditions.canSpot(game, 3, Culture.GANDALF, CardType.COMPANION);
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}
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@Override
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public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (TriggerConditions.winsSkirmish(game, effectResult, self)) {
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final PlayOrder counterClockwisePlayOrder = game.getGameState().getPlayerOrder().getCounterClockwisePlayOrder(game.getGameState().getCurrentPlayerId(), false);
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// FP player
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counterClockwisePlayOrder.getNextPlayer();
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String firstShadowPlayer = counterClockwisePlayOrder.getNextPlayer();
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int selfStr = game.getModifiersQuerying().getStrength(game.getGameState(), self);
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int oppStr = RuleUtils.getShadowSkirmishStrength(game);
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int diff = selfStr - oppStr;
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RequiredTriggerAction action = new RequiredTriggerAction(self);
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if (diff > 0)
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action.appendEffect(
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new ChooseAndExertCharactersEffect(action, firstShadowPlayer, diff, diff, CardType.MINION));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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