"A Grey Ship"
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package com.gempukku.lotro.cards.set8.elven;
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import com.gempukku.lotro.cards.AbstractEvent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseModifierEffect;
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import com.gempukku.lotro.cards.modifiers.ArcheryTotalModifier;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.GameState;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.decisions.DecisionResultInvalidException;
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import com.gempukku.lotro.logic.decisions.IntegerAwaitingDecision;
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import com.gempukku.lotro.logic.effects.ChooseAndHealCharactersEffect;
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import com.gempukku.lotro.logic.effects.PlayoutDecisionEffect;
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import com.gempukku.lotro.logic.modifiers.AbstractModifier;
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import com.gempukku.lotro.logic.modifiers.ModifierEffect;
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import com.gempukku.lotro.logic.modifiers.ModifiersQuerying;
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import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.RuleUtils;
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/**
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* Set: Siege of Gondor
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* Side: Free
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* Culture: Elven
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* Twilight Cost: 2
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* Type: Event • Archery
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* Game Text: Spot an Elf companion and make the fellowship archery total -X (to a minimum of 0) to heal X unbound
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* companions. You cannot use archery special abilities.
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*/
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public class Card8_009 extends AbstractEvent {
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public Card8_009() {
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super(Side.FREE_PEOPLE, 2, Culture.ELVEN, "A Grey Ship", Phase.ARCHERY);
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) {
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return super.checkPlayRequirements(playerId, game, self, twilightModifier, ignoreRoamingPenalty)
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&& PlayConditions.canSpot(game, Race.ELF, CardType.COMPANION);
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}
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@Override
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public PlayEventAction getPlayCardAction(final String playerId, LotroGame game, final PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) {
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final PlayEventAction action = new PlayEventAction(self);
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int archeryTotal = RuleUtils.calculateFellowshipArcheryTotal(game);
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action.appendCost(
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new PlayoutDecisionEffect(game.getUserFeedback(), playerId,
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new IntegerAwaitingDecision(1, "Choose X (reduce fellowship archery total)", 0, archeryTotal) {
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@Override
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public void decisionMade(String result) throws DecisionResultInvalidException {
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int reduce = getValidatedResult(result);
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action.appendCost(
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new AddUntilEndOfPhaseModifierEffect(
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new ArcheryTotalModifier(self, Side.FREE_PEOPLE, -reduce), Phase.ARCHERY));
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action.appendEffect(
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new ChooseAndHealCharactersEffect(action, playerId, reduce, reduce, Filters.unboundCompanion));
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action.appendEffect(
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new AddUntilEndOfPhaseModifierEffect(
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new AbstractModifier(self, null, null, ModifierEffect.ACTION_MODIFIER) {
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@Override
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public boolean canPlayAction(GameState gameState, ModifiersQuerying modifiersQuerying, String performingPlayer, Action action) {
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if (performingPlayer.equals(playerId)
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&& action.getActionTimeword() == Phase.ARCHERY
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&& action.getActionSource() != null
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&& action.getActionSource().getZone().isInPlay())
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return false;
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return true;
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}
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}, Phase.ARCHERY));
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}
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}));
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return action;
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}
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}
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