"Nice Fish"

This commit is contained in:
marcins78@gmail.com
2012-01-25 17:55:53 +00:00
parent 390164ac78
commit e5acd584ae

View File

@@ -0,0 +1,60 @@
package com.gempukku.lotro.cards.set15.gollum;
import com.gempukku.lotro.cards.AbstractPermanent;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.TriggerConditions;
import com.gempukku.lotro.cards.effects.AddTokenEffect;
import com.gempukku.lotro.cards.effects.SelfDiscardEffect;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.ActivateCardAction;
import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
import com.gempukku.lotro.logic.effects.ChooseAndHealCharactersEffect;
import com.gempukku.lotro.logic.timing.Action;
import com.gempukku.lotro.logic.timing.EffectResult;
import java.util.Collections;
import java.util.List;
/**
* Set: The Hunters
* Side: Free
* Culture: Gollum
* Twilight Cost: 1
* Type: Condition • Support Area
* Game Text: Each time Smeagol wins a skirmish, place a [GOLLUM] token here. Regroup: Heal a Ring-bound companion
* for each token here. Discard this condition.
*/
public class Card15_046 extends AbstractPermanent {
public Card15_046() {
super(Side.FREE_PEOPLE, 1, CardType.CONDITION, Culture.GOLLUM, Zone.SUPPORT, "Nice Fish");
}
@Override
public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) {
if (TriggerConditions.winsSkirmish(game, effectResult, Filters.smeagol)) {
RequiredTriggerAction action = new RequiredTriggerAction(self);
action.appendEffect(
new AddTokenEffect(self, self, Token.GOLLUM));
return Collections.singletonList(action);
}
return null;
}
@Override
protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
if (PlayConditions.canUseFPCardDuringPhase(game, Phase.REGROUP, self)) {
ActivateCardAction action = new ActivateCardAction(self);
int tokens = game.getGameState().getTokenCount(self, Token.GOLLUM);
for (int i = 0; i < tokens; i++)
action.appendEffect(
new ChooseAndHealCharactersEffect(action, playerId, CardType.COMPANION, Keyword.RING_BOUND));
action.appendEffect(
new SelfDiscardEffect(self));
return Collections.singletonList(action);
}
return null;
}
}