"Scouring of the Shire"
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package com.gempukku.lotro.cards.set18.shire;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.TriggerConditions;
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import com.gempukku.lotro.cards.effects.AddTokenEffect;
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import com.gempukku.lotro.cards.effects.SelfDiscardEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndPreventCardEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
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import com.gempukku.lotro.logic.effects.DiscardCardsFromPlayEffect;
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import com.gempukku.lotro.logic.timing.Effect;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: Treachery & Deceit
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* Side: Free
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* Culture: Shire
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* Twilight Cost: 0
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* Type: Condition • Support Area
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* Game Text: Tale. When there are 4 [SHIRE] tokens here, discard this condition from play.
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* Response: If a [SHIRE] condition or [SHIRE] possession is about to be discarded from play by a Shadow card,
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* add a [SHIRE] token here to prevent that.
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*/
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public class Card18_112 extends AbstractPermanent {
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public Card18_112() {
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super(Side.FREE_PEOPLE, 0, CardType.CONDITION, Culture.SHIRE, Zone.SUPPORT, "Scouring of the Shire");
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addKeyword(Keyword.TALE);
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}
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@Override
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public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (game.getGameState().getTokenCount(self, Token.SHIRE) >= 4) {
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RequiredTriggerAction action = new RequiredTriggerAction(self);
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action.appendEffect(
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new SelfDiscardEffect(self));
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return Collections.singletonList(action);
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}
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return null;
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}
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@Override
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public List<? extends ActivateCardAction> getOptionalInPlayBeforeActions(String playerId, LotroGame game, Effect effect, PhysicalCard self) {
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if (TriggerConditions.isGettingDiscardedBy(effect, game, Side.SHADOW, Culture.SHIRE, Filters.or(CardType.CONDITION, CardType.POSSESSION))) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new AddTokenEffect(self, self, Token.SHIRE));
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action.appendEffect(
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new ChooseAndPreventCardEffect(self, (DiscardCardsFromPlayEffect) effect, playerId, "Choose card to prevent discarding of", Culture.SHIRE, Filters.or(CardType.CONDITION, CardType.POSSESSION)));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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