"Poleaxe"
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package com.gempukku.lotro.cards.set11.men;
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import com.gempukku.lotro.cards.AbstractAttachable;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.AddUntilStartOfPhaseModifierEffect;
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import com.gempukku.lotro.cards.effects.RemoveTwilightEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect;
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import com.gempukku.lotro.logic.modifiers.KeywordModifier;
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import com.gempukku.lotro.logic.modifiers.Modifier;
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import com.gempukku.lotro.logic.modifiers.StrengthModifier;
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import com.gempukku.lotro.logic.timing.Action;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: Shadows
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* Side: Shadow
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* Culture: Men
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* Twilight Cost: 1
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* Type: Possession • Hand Weapon
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* Strength: +2
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* Game Text: Bearer must be a [MEN] minion. Skirmish: Remove (2) to make a [MEN] minion fierce until the regroup phase.
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*/
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public class Card11_095 extends AbstractAttachable {
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public Card11_095() {
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super(Side.SHADOW, CardType.POSSESSION, 1, Culture.MEN, PossessionClass.HAND_WEAPON, "Poleaxe");
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}
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@Override
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protected Filterable getValidTargetFilter(String playerId, LotroGame game, PhysicalCard self) {
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return Filters.and(Culture.MEN, CardType.MINION);
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}
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@Override
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public Modifier getAlwaysOnModifier(PhysicalCard self) {
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return new StrengthModifier(self, Filters.hasAttached(self), 2);
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, final PhysicalCard self) {
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if (PlayConditions.canUseShadowCardDuringPhase(game, Phase.SKIRMISH, self, 2)) {
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final ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new RemoveTwilightEffect(2));
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action.appendEffect(
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new ChooseActiveCardEffect(self, playerId, "Choose a MEN minion", Culture.MEN, CardType.MINION) {
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@Override
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protected void cardSelected(LotroGame game, PhysicalCard card) {
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action.insertEffect(
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new AddUntilStartOfPhaseModifierEffect(
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new KeywordModifier(self, card, Keyword.FIERCE), Phase.REGROUP));
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}
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});
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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