- "Sharp Defense" now adds +2 for each possession, instead of +1.
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@@ -33,7 +33,7 @@ public class Card12_013 extends AbstractEvent {
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@Override
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public int evaluateExpression(GameState gameState, ModifiersQuerying modifiersQuerying, PhysicalCard cardAffected) {
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if (modifiersQuerying.getResistance(gameState, cardAffected) >= 4) {
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return Filters.countActive(gameState, modifiersQuerying, CardType.POSSESSION, Filters.attachedTo(cardAffected));
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return 2 * Filters.countActive(gameState, modifiersQuerying, CardType.POSSESSION, Filters.attachedTo(cardAffected));
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} else {
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return 2;
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}
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@@ -1,4 +1,7 @@
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<pre style="font-size:80%">
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<b>22 Feb. 2012</b>
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- "Sharp Defense" now adds +2 for each possession, instead of +1.
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<b>17 Feb. 2012</b>
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- "Grimir" now can prevent the wound only in Skirmish phase.
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