- "Sharp Defense" now adds +2 for each possession, instead of +1.

This commit is contained in:
marcins78@gmail.com
2012-02-22 22:56:16 +00:00
parent f1c8257000
commit e2bf1b1324
2 changed files with 4 additions and 1 deletions

View File

@@ -33,7 +33,7 @@ public class Card12_013 extends AbstractEvent {
@Override
public int evaluateExpression(GameState gameState, ModifiersQuerying modifiersQuerying, PhysicalCard cardAffected) {
if (modifiersQuerying.getResistance(gameState, cardAffected) >= 4) {
return Filters.countActive(gameState, modifiersQuerying, CardType.POSSESSION, Filters.attachedTo(cardAffected));
return 2 * Filters.countActive(gameState, modifiersQuerying, CardType.POSSESSION, Filters.attachedTo(cardAffected));
} else {
return 2;
}

View File

@@ -1,4 +1,7 @@
<pre style="font-size:80%">
<b>22 Feb. 2012</b>
- "Sharp Defense" now adds +2 for each possession, instead of +1.
<b>17 Feb. 2012</b>
- "Grimir" now can prevent the wound only in Skirmish phase.