This commit is contained in:
marcins78@gmail.com
2011-11-16 13:04:38 +00:00
parent 4c01e96108
commit e02d5b9ccd

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package com.gempukku.lotro.cards.set10.gollum;
import com.gempukku.lotro.cards.AbstractMinion;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.effects.AddBurdenEffect;
import com.gempukku.lotro.cards.effects.AddUntilStartOfPhaseModifierEffect;
import com.gempukku.lotro.cards.effects.ChoiceEffect;
import com.gempukku.lotro.common.Culture;
import com.gempukku.lotro.common.Phase;
import com.gempukku.lotro.common.Side;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
import com.gempukku.lotro.logic.modifiers.StrengthModifier;
import com.gempukku.lotro.logic.timing.Effect;
import com.gempukku.lotro.logic.timing.EffectResult;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
/**
* Set: Mount Doom
* Side: Shadow
* Culture: Gollum
* Twilight Cost: 2
* Type: Minion
* Strength: 5
* Vitality: 4
* Site: 3
* Game Text: To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup
* phase or add a burden.
*/
public class Card10_021 extends AbstractMinion {
public Card10_021() {
super(2, 5, 4, 3, null, Culture.GOLLUM, "Gollum", true);
}
@Override
public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) {
if (PlayConditions.assigned(game, effectResult, Side.FREE_PEOPLE, Filters.any, self)) {
RequiredTriggerAction action = new RequiredTriggerAction(self);
List<Effect> possibleEffects = new LinkedList<Effect>();
possibleEffects.add(
new AddUntilStartOfPhaseModifierEffect(
new StrengthModifier(self, self, 3), Phase.REGROUP) {
@Override
public String getText(LotroGame game) {
return "Make Gollum strength +3 until the regroup phase";
}
});
possibleEffects.add(
new AddBurdenEffect(self, 1));
action.appendEffect(
new ChoiceEffect(action, game.getGameState().getCurrentPlayerId(), possibleEffects));
return Collections.singletonList(action);
}
return null;
}
}