Finalized the last three pending V1 cards
This commit is contained in:
@@ -27,32 +27,49 @@
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},
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"151_8": {
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"title": "*Lament for Gandalf",
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"title": "*Lament For The Fallen",
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"culture": "elven",
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"cost": 1,
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"type": "condition",
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"keyword": "support area",
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"target": "companion,unbound",
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"condition": {
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"type": "canSpotInDeadPile",
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"filter": "companion,unique"
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},
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"effects": [
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{
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"type": "trigger",
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"optional": true,
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"condition": {
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"type": "canSpot",
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"filter": "name(Gandalf)"
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},
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"trigger": {
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"type": "startOfPhase",
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"phase": "maneuver"
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},
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"effect": {
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"type": "stackCardsFromHand",
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"filter": "choose(side(free people))",
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"where": "self"
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},
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},
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"type": "extraCost",
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"cost": {
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"type": "exert",
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"filter": "choose(elf)"
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}
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},
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{
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"type": "modifier",
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"modifier": {
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"type": "cantTakeWounds",
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"filter": "bearer"
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}
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},
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{
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"type": "modifier",
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"modifier": {
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"type": "cantBeExerted",
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"filter": "bearer"
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}
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},
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{
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"type": "modifier",
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"modifier": {
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"type": "CantBeAssignedToSkirmish",
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"filter": "bearer"
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}
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},
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{
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"type": "trigger",
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"optional": true,
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"optional": false,
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"trigger": {
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"type": "startOfPhase",
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"phase": "regroup"
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@@ -60,52 +77,24 @@
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"condition": [
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{
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"type": "canspotindeadpile",
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"filter": "companion,unique",
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"count": 1
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"filter": "name(Gandalf)",
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},
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{
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"type": "isGreaterThan",
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"firstNumber": {
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"type": "countStacked",
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"on": "self",
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"filter": "side(free people)"
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},
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"secondNumber": 0
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}
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],
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"cost": [
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{
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"type": "chooseanumber",
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"text": "Choose how many dead unique companions to spot",
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"memorize": "deadcomps",
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"from": 1,
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"to": {
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"type": "forEachInDeadPile",
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"filter": "companion,unique"
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}
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},
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{
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"type": "exert",
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"filter": "choose(elf)",
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"memorize": "exertedTargets",
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"count": {
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"type": "range",
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"from": 0,
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"to": {
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"type": "forEachYouCanSpot",
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"filter": "elf,not(exhausted)"
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}
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}
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},
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],
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"effect": {
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"type": "putstackedcardsintohand",
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"on": "self",
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"filter": "choose(side(free people))",
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"count": {
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"type": "forEachInMemory",
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"memory": "exertedTargets"
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}
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"type": "heal",
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"filter": "bearer"
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},
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},
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{
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"type": "trigger",
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"optional": false,
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"trigger": {
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"type": "startOfPhase",
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"phase": "regroup"
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},
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"effect": {
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"type": "discard",
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"filter": "choose(condition,attachedTo(bearer))"
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},
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}
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]
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@@ -62,7 +62,7 @@
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"site": 3,
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"block": "fellowship",
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"direction": "left",
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"keyword": "Sanctuary",
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"keyword": ["Sanctuary", "Forest"],
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"effects": {
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"type": "activated",
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"phase": "fellowship",
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@@ -83,7 +83,7 @@
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"modifier": {
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"type": "modifyStrength",
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"filter": "memory(pumpedComp)",
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"amount": 2
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"amount": 1
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},
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"until": "endofturn"
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}
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@@ -23,20 +23,13 @@ public class Card_V1_008_Tests
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{{
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put("lament", "151_8");
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put("gandalf", "1_364");
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put("elrond", "7_21");
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put("galadriel", "10_11");
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put("orophin", "1_56");
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put("elrond", "3_13");
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put("gimli", "1_13");
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put("farin", "1_11");
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put("guard", "1_7");
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put("lastalliance", "1_49");
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put("axe1", "1_9");
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put("axe2", "1_9");
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put("axe3", "1_9");
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put("runner1", "1_178");
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put("runner2", "1_178");
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// put other cards in here as needed for the test case
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put("marksman", "1_176");
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put("bladetip", "1_209");
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}},
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GenericCardTestHelper.FellowshipSites,
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GenericCardTestHelper.FOTRFrodo,
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@@ -49,14 +42,15 @@ public class Card_V1_008_Tests
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/**
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* Set: V1
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* Title: *Lament For Gandalf
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* Title: Lament for the Fallen
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* Side: Free Peoples
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* Culture: gandalf
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* Culture: Elven
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* Twilight Cost: 1
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* Type: condition
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* Subtype: Support Area
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* Game Text: At the start of the Regroup phase you may spot Gandalf to stack a card from hand here.
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* Response: If Gandalf is killed you may exert X companions, or [elven] allies to take X cards stacked here into hand.
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* Game Text: To play, exert an Elf and spot a unique companion in the dead pile. Bearer must be an unbound companion.
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* Bearer cannot be exerted, wounded, or assigned to a skirmish.
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* At the start of the regroup phase, discard a condition attached to bearer (and heal bearer if Gandalf is in the dead pile).
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*/
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//Pre-game setup
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@@ -68,7 +62,7 @@ public class Card_V1_008_Tests
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assertEquals(Culture.ELVEN, card.getBlueprint().getCulture());
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assertEquals(CardType.CONDITION, card.getBlueprint().getCardType());
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assertTrue(card.getBlueprint().isUnique());
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assertTrue(scn.HasKeyword(card, Keyword.SUPPORT_AREA)); // test for keywords as needed
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//assertTrue(scn.HasKeyword(card, Keyword.SUPPORT_AREA)); // test for keywords as needed
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assertEquals(1, card.getBlueprint().getTwilightCost());
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//assertEquals(, card.getBlueprint().getStrength());
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//assertEquals(, card.getBlueprint().getVitality());
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@@ -78,120 +72,157 @@ public class Card_V1_008_Tests
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}
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@Test
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public void LamentSpotsGandalfToStackAtTheStartOfManeuver() throws DecisionResultInvalidException, CardNotFoundException {
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public void LamentExertsAnElfAndSpotsADeadCompToPlayOnAnUnboundComp() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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GenericCardTestHelper scn = GetScenario();
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PhysicalCardImpl lament = scn.GetFreepsCard("lament");
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PhysicalCardImpl gandalf = scn.GetFreepsCard("gandalf");
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PhysicalCardImpl axe1 = scn.GetFreepsCard("axe1");
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PhysicalCardImpl axe2 = scn.GetFreepsCard("axe2");
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PhysicalCardImpl runner2 = scn.GetFreepsCard("runner2");
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PhysicalCardImpl elrond = scn.GetFreepsCard("elrond");
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PhysicalCardImpl gimli = scn.GetFreepsCard("gimli");
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PhysicalCardImpl guard = scn.GetFreepsCard("guard");
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scn.FreepsMoveCardToHand(lament, axe1, axe2, runner2);
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PhysicalCardImpl runner1 = scn.GetShadowCard("runner1");
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scn.ShadowMoveCharToTable(runner1);
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scn.FreepsMoveCharToTable(gimli, gandalf);
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scn.FreepsMoveCardToHand(lament, guard, elrond);
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scn.StartGame();
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assertFalse(scn.FreepsCardPlayAvailable(lament));
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scn.FreepsPlayCard(elrond);
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assertFalse(scn.FreepsCardPlayAvailable(lament));
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scn.AddWoundsToChar(gandalf, 4);
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scn.FreepsPlayCard(guard);
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assertTrue(scn.FreepsCardPlayAvailable(lament));
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assertEquals(0, scn.GetWoundsOn(elrond));
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assertEquals(Zone.HAND, lament.getZone());
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scn.FreepsPlayCard(lament);
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assertTrue(scn.FreepsDecisionAvailable("Choose"));
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assertEquals(2, scn.GetFreepsCardChoiceCount()); // gimli, guard, but not frodo
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scn.FreepsChooseCard(gimli);
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assertEquals(1, scn.GetWoundsOn(elrond));
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assertEquals(Zone.ATTACHED, lament.getZone());
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assertEquals(gimli, lament.getAttachedTo());
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}
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scn.SkipToPhase(Phase.MANEUVER);
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// @Test
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// public void BearerOfLamentCannotBeSpotted() throws DecisionResultInvalidException, CardNotFoundException {
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// //Pre-game setup
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// GenericCardTestHelper scn = GetScenario();
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//
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// PhysicalCardImpl lament = scn.GetFreepsCard("lament");
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// PhysicalCardImpl gimli = scn.GetFreepsCard("gimli");
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// PhysicalCardImpl guard = scn.GetFreepsCard("guard");
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//
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// scn.FreepsMoveCharToTable(gimli);
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// scn.FreepsAttachCardsTo(gimli, lament);
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// scn.FreepsMoveCardToHand(guard);
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//
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// scn.StartGame();
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//
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// assertFalse(scn.FreepsCardPlayAvailable(guard)); // gimli can't be spotted, so guard's text can't be fulfilled
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// }
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assertFalse(scn.FreepsHasOptionalTriggerAvailable());
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@Test
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public void BearerOfLamentCannotBeExertedOrWoundedOrAssignedToSkimish() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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GenericCardTestHelper scn = GetScenario();
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scn.SkipToPhase(Phase.REGROUP);
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PhysicalCardImpl frodo = scn.GetRingBearer();
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PhysicalCardImpl lament = scn.GetFreepsCard("lament");
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PhysicalCardImpl gimli = scn.GetFreepsCard("gimli");
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PhysicalCardImpl guard = scn.GetFreepsCard("guard");
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scn.FreepsMoveCharToTable(gimli);
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scn.FreepsAttachCardsTo(gimli, lament);
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scn.FreepsMoveCardToHand(guard);
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PhysicalCardImpl marksman = scn.GetShadowCard("marksman");
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scn.ShadowMoveCharToTable(marksman);
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scn.StartGame();
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scn.SkipToPhase(Phase.ARCHERY);
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scn.PassCurrentPhaseActions();
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scn.FreepsChooseToMove();
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assertEquals(1, scn.GetWoundsOn(frodo)); //automatically applied as Gimli can't be wounded
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scn.FreepsMoveCharToTable(gandalf);
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//assignment
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scn.PassCurrentPhaseActions();
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scn.SkipToPhase(Phase.MANEUVER);
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assertTrue(scn.FreepsHasOptionalTriggerAvailable());
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scn.FreepsAcceptOptionalTrigger();
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assertTrue(scn.FreepsDecisionAvailable("Choose cards to stack"));
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assertEquals(3, scn.GetFreepsHandCount());
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assertEquals(2, scn.GetFreepsCardChoiceCount()); // 3 cards in hand, but only 2 freeps cards
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scn.FreepsChooseCard(axe1);
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assertEquals(Zone.STACKED, axe1.getZone());
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assertEquals(lament, axe1.getStackedOn());
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assertEquals(1, scn.GetStackedCards(lament).size());
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assertEquals(1, scn.FreepsGetADParam("freeCharacters").length); // gimli is not allowed to skirmish
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scn.FreepsAssignToMinions(frodo, marksman);
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scn.FreepsResolveSkirmish(frodo);
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assertFalse(scn.FreepsCardActionAvailable(gimli)); // Can't use gimli's ability as he can't exert
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}
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@Test
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public void RegroupActionExertsAndTakesCardsBasedOnDeadPileCount() throws DecisionResultInvalidException, CardNotFoundException {
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public void AtStartOfRegroupBearerDiscardsAnAttachedCondition() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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GenericCardTestHelper scn = GetScenario();
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PhysicalCardImpl frodo = scn.GetRingBearer();
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PhysicalCardImpl lament = scn.GetFreepsCard("lament");
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PhysicalCardImpl gandalf = scn.GetFreepsCard("gandalf");
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PhysicalCardImpl galadriel = scn.GetFreepsCard("galadriel");
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PhysicalCardImpl elrond = scn.GetFreepsCard("elrond");
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PhysicalCardImpl orophin = scn.GetFreepsCard("orophin");
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PhysicalCardImpl axe1 = scn.GetFreepsCard("axe1");
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PhysicalCardImpl axe2 = scn.GetFreepsCard("axe2");
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PhysicalCardImpl lastalliance = scn.GetFreepsCard("lastalliance");
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PhysicalCardImpl gimli = scn.GetFreepsCard("gimli");
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PhysicalCardImpl guard = scn.GetFreepsCard("guard");
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scn.FreepsMoveCharToTable(gandalf, galadriel, elrond, orophin);
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scn.FreepsMoveCardToSupportArea(lament);
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scn.StackCardsOn(lament, axe1, axe2);
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scn.FreepsMoveCharToTable(gimli);
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scn.AddWoundsToChar(gimli, 1);
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scn.FreepsAttachCardsTo(gimli, lament);
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scn.FreepsAttachCardsTo(gimli, lastalliance); //can't usually go there but who cares
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scn.FreepsMoveCardToHand(guard);
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//Max out the move limit so we don't have to juggle play back and forth
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scn.ApplyAdHocModifier(new MoveLimitModifier(null, 10));
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PhysicalCardImpl bladetip = scn.GetShadowCard("bladetip");
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scn.AttachCardsTo(gimli, bladetip);
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scn.StartGame();
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assertEquals(1, scn.GetWoundsOn(gimli));
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assertEquals(Zone.ATTACHED, lament.getZone());
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assertEquals(gimli, lament.getAttachedTo());
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assertEquals(Zone.ATTACHED, bladetip.getZone());
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assertEquals(gimli, bladetip.getAttachedTo());
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assertEquals(Zone.ATTACHED, lastalliance.getZone());
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assertEquals(gimli, lastalliance.getAttachedTo());
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scn.SkipToPhase(Phase.REGROUP);
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assertEquals(0, scn.GetFreepsDeadCount());
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assertFalse(scn.FreepsHasOptionalTriggerAvailable());
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scn.FreepsMoveCardToDeadPile("guard");
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scn.PassCurrentPhaseActions();
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scn.FreepsChooseToMove();
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scn.SkipToPhase(Phase.REGROUP);
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// 1 dead comp, but it's non-unique so it shouldn't trigger
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assertEquals(1, scn.GetFreepsDeadCount());
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assertFalse(scn.FreepsHasOptionalTriggerAvailable());
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scn.FreepsMoveCardToDeadPile("gimli", "farin");
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scn.PassCurrentPhaseActions();
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scn.ShadowPassCurrentPhaseAction(); // reconciliation
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scn.FreepsChooseToMove();
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scn.SkipToPhase(Phase.REGROUP);
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// 3 comps, at least 1 of which is unique, should trigger
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assertEquals(3, scn.GetFreepsDeadCount());
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assertTrue(scn.FreepsHasOptionalTriggerAvailable());
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scn.FreepsAcceptOptionalTrigger();
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assertTrue( scn.FreepsDecisionAvailable("Choose how many dead unique companions to spot"));
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// 2 unique comps in the dead pile should restrict the max
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assertEquals("2", scn.FreepsGetADParam("max")[0]);
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scn.FreepsChoose("1");
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assertTrue(scn.FreepsDecisionAvailable("Choose cards to exert"));
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assertTrue(scn.FreepsDecisionAvailable("Choose cards to discard"));
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assertEquals(3, scn.GetFreepsCardChoiceCount());
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scn.FreepsChooseCard(bladetip);
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assertEquals(Zone.ATTACHED, lament.getZone());
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assertEquals(Zone.DISCARD, bladetip.getZone());
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assertEquals(Zone.ATTACHED, lastalliance.getZone());
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assertEquals(1, scn.GetWoundsOn(gimli));
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}
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assertEquals(0, scn.GetWoundsOn(elrond));
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scn.FreepsChooseCard(elrond);
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@Test
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public void AtStartOfRegroupBearerDiscardsAndHealsIfGandalfIsDead() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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GenericCardTestHelper scn = GetScenario();
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assertTrue(scn.FreepsDecisionAvailable("Choose card"));
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assertEquals(2, scn.GetStackedCards(lament).size());
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assertEquals(2, scn.GetFreepsCardChoiceCount());
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PhysicalCardImpl frodo = scn.GetRingBearer();
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PhysicalCardImpl lament = scn.GetFreepsCard("lament");
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PhysicalCardImpl lastalliance = scn.GetFreepsCard("lastalliance");
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PhysicalCardImpl gimli = scn.GetFreepsCard("gimli");
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PhysicalCardImpl gandalf = scn.GetFreepsCard("gandalf");
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PhysicalCardImpl guard = scn.GetFreepsCard("guard");
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assertEquals(1, scn.GetWoundsOn(elrond));
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assertEquals(0, scn.GetFreepsHandCount());
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scn.FreepsChooseCard(axe1);
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scn.FreepsMoveCharToTable(gimli, gandalf);
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scn.AddWoundsToChar(gimli, 1);
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scn.AddWoundsToChar(gandalf, 4);
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scn.FreepsAttachCardsTo(gimli, lament);
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scn.FreepsAttachCardsTo(gimli, lastalliance); //can't usually go there but who cares
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scn.FreepsMoveCardToHand(guard);
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assertEquals(Zone.HAND, axe1.getZone());
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assertEquals(Zone.STACKED, axe2.getZone());
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assertEquals(1, scn.GetFreepsHandCount());
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PhysicalCardImpl bladetip = scn.GetShadowCard("bladetip");
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scn.AttachCardsTo(gimli, bladetip);
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scn.StartGame();
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assertEquals(Zone.DEAD, gandalf.getZone());
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assertEquals(1, scn.GetWoundsOn(gimli));
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scn.SkipToPhase(Phase.REGROUP);
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assertTrue(scn.FreepsDecisionAvailable("Choose cards to discard"));
|
||||
scn.FreepsChooseCard(bladetip);
|
||||
assertEquals(0, scn.GetWoundsOn(gimli));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -55,7 +55,8 @@ public class Card_V1_058_Tests
|
||||
* Type: site
|
||||
* Subtype:
|
||||
* Site Number: 2
|
||||
* Game Text: Each time a minion is played, you may spot a [gandalf] character to exert that minion.
|
||||
* Game Text: Each time you play a minion of strength 6 or less, make it strength +3 until the regroup phase
|
||||
* (unless you can spot a [GANDALF] card).
|
||||
*/
|
||||
|
||||
//Pre-game setup
|
||||
|
||||
@@ -53,7 +53,8 @@ public class Card_V1_059_Tests
|
||||
* Type: sanctuary
|
||||
* Subtype:
|
||||
* Site Number: 3
|
||||
* Game Text: Sanctuary. When the fellowship moves from here, if you cannot spot 4 Free Peoples cultures, exert every companion.
|
||||
* Game Text: Sanctuary. Forest. Fellowship: Exert a companion to make a companion of another culture strength +1
|
||||
* until the end of the turn
|
||||
*/
|
||||
|
||||
//Pre-game setup
|
||||
@@ -66,7 +67,8 @@ public class Card_V1_059_Tests
|
||||
//assertEquals(Culture., card.getBlueprint().getCulture());
|
||||
assertEquals(CardType.SITE, site3.getBlueprint().getCardType());
|
||||
//assertEquals(Race.CREATURE, card.getBlueprint().getRace());
|
||||
assertTrue(scn.HasKeyword(site3, Keyword.SANCTUARY)); // test for keywords as needed
|
||||
assertTrue(scn.HasKeyword(site3, Keyword.SANCTUARY));
|
||||
assertTrue(scn.HasKeyword(site3, Keyword.FOREST));
|
||||
assertEquals(0, site3.getBlueprint().getTwilightCost());
|
||||
//assertEquals(, card.getBlueprint().getStrength());
|
||||
//assertEquals(, card.getBlueprint().getVitality());
|
||||
@@ -102,7 +104,7 @@ public class Card_V1_059_Tests
|
||||
assertEquals(2, scn.GetFreepsCardChoiceCount()); //Legolas can only boost sam and frodo
|
||||
scn.FreepsChooseCard(sam);
|
||||
|
||||
assertEquals(5, scn.GetStrength(sam));
|
||||
assertEquals(4, scn.GetStrength(sam));
|
||||
|
||||
scn.FreepsUseCardAction(site3);
|
||||
assertTrue(scn.FreepsDecisionAvailable("Choose cards to exert"));
|
||||
@@ -112,15 +114,15 @@ public class Card_V1_059_Tests
|
||||
assertEquals(2, scn.GetFreepsCardChoiceCount()); //Legolas can only boost sam and frodo
|
||||
scn.FreepsChooseCard(sam);
|
||||
|
||||
assertEquals(7, scn.GetStrength(sam));
|
||||
assertEquals(5, scn.GetStrength(sam));
|
||||
|
||||
scn.SkipToPhase(Phase.REGROUP);
|
||||
assertEquals(7, scn.GetStrength(sam));
|
||||
assertEquals(5, scn.GetStrength(sam));
|
||||
scn.PassCurrentPhaseActions();
|
||||
scn.ShadowDeclineReconciliation();
|
||||
scn.FreepsChooseToMove();
|
||||
|
||||
scn.SkipToPhase(Phase.REGROUP);
|
||||
assertEquals(7, scn.GetStrength(sam));
|
||||
assertEquals(5, scn.GetStrength(sam));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,7 +8,6 @@ import com.gempukku.lotro.game.PhysicalCardImpl;
|
||||
import com.gempukku.lotro.logic.decisions.DecisionResultInvalidException;
|
||||
import com.gempukku.lotro.logic.modifiers.MoveLimitModifier;
|
||||
import org.junit.Test;
|
||||
import sun.security.pkcs11.P11TlsKeyMaterialGenerator;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user