This commit is contained in:
marcins78@gmail.com
2011-09-30 12:56:32 +00:00
parent ed955209e8
commit dddd4e639a

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@@ -0,0 +1,54 @@
package com.gempukku.lotro.cards.set3.elven;
import com.gempukku.lotro.cards.AbstractAttachableFPPossession;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.costs.ExertCharactersCost;
import com.gempukku.lotro.cards.effects.ChooseAndReturnCardsToHandEffect;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.filters.Filter;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.ActivateCardAction;
import com.gempukku.lotro.logic.timing.Action;
import java.util.Collections;
import java.util.List;
/**
* Set: Realms of Elf-lords
* Side: Free
* Culture: Elven
* Twilight Cost: 0
* Type: Artifact
* Vitality: +1
* Game Text: Bearer must be Elrond. Maneuver: Exert Elrond twice and spot a Shadow condition to return that condition
* to its owner's hand.
*/
public class Card3_027 extends AbstractAttachableFPPossession {
public Card3_027() {
super(0, 0, 1, Culture.ELVEN, CardType.ARTIFACT, Keyword.RING, "Vilya", true);
}
@Override
protected Filter getValidTargetFilter(String playerId, LotroGame game, PhysicalCard self) {
return Filters.name("Elrond");
}
@Override
protected List<? extends Action> getExtraInPlayPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
if (PlayConditions.canUseFPCardDuringPhase(game.getGameState(), Phase.MANEUVER, self)
&& PlayConditions.canExert(self, game.getGameState(), game.getModifiersQuerying(), 2, Filters.sameCard(self))
&& Filters.canSpot(game.getGameState(), game.getModifiersQuerying(), Filters.side(Side.SHADOW), Filters.type(CardType.CONDITION))) {
ActivateCardAction action = new ActivateCardAction(self, Keyword.MANEUVER);
action.appendCost(
new ExertCharactersCost(self, self.getAttachedTo()));
action.appendCost(
new ExertCharactersCost(self, self.getAttachedTo()));
action.appendEffect(
new ChooseAndReturnCardsToHandEffect(action, playerId, 1, 1, Filters.side(Side.SHADOW), Filters.type(CardType.CONDITION)));
return Collections.singletonList(action);
}
return null;
}
}