"Black Numenorean"
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@@ -0,0 +1,50 @@
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package com.gempukku.lotro.cards.set8.raider;
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import com.gempukku.lotro.cards.AbstractMinion;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardCardsFromPlayEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndRemoveTokensFromCardEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.timing.Action;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: Siege of Gondor
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* Side: Shadow
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* Culture: Raider
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* Twilight Cost: 6
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* Type: Minion • Man
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* Strength: 12
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* Vitality: 3
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* Site: 4
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* Game Text: Corsair. Fierce. Skirmish: If you have initiative, remove a [RAIDER] token to discard a possession borne
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* by a character skirmishing this minion.
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*/
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public class Card8_049 extends AbstractMinion {
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public Card8_049() {
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super(6, 12, 3, 4, Race.MAN, Culture.RAIDER, "Black Numenorean");
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addKeyword(Keyword.CORSAIR);
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addKeyword(Keyword.FIERCE);
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseShadowCardDuringPhase(game, Phase.SKIRMISH, self, 0)
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&& PlayConditions.hasInitiative(game, Side.SHADOW)
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&& PlayConditions.canRemoveTokens(game, Token.RAIDER, 1, Filters.any)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new ChooseAndRemoveTokensFromCardEffect(self, playerId, Token.RAIDER, 1, Filters.any));
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action.appendEffect(
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new ChooseAndDiscardCardsFromPlayEffect(action, playerId, 1, 1, CardType.POSSESSION, Filters.attachedTo(Filters.inSkirmishAgainst(self))));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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@@ -19,7 +19,7 @@ public enum Keyword implements Filterable {
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DAMAGE("Damage", true, true), DEFENDER("Defender", true, true), AMBUSH("Ambush", true, true), FIERCE("Fierce", true), ARCHER("Archer", true),
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UNHASTY("Unhasty", true), RANGER("Ranger", true), TRACKER("Tracker", true), VILLAGER("Villager", true), MACHINE("Machine", true), ENGINE("Engine", true),
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SOUTHRON("Southron", true), EASTERLING("Easterling", true), VALIANT("Valiant", true), KNIGHT("Knight", true), FORTIFICATION("Fortification", true),
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WARG_RIDER("Warg-rider", true), BESIEGER("Besieger", true);
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WARG_RIDER("Warg-rider", true), BESIEGER("Besieger", true), CORSAIR("Corsair", true);
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private String _humanReadable;
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private boolean _infoDisplayable;
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