Begin testing morgul spawn
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@@ -63,8 +63,8 @@ public class Card_07_200_Tests
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}
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// Uncomment any @Test markers below once this is ready to be used
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//@Test
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public void MorgulSpawnTest1() throws DecisionResultInvalidException, CardNotFoundException {
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@Test
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public void MorgulSpawnTest0() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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var scn = GetScenario();
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@@ -72,8 +72,49 @@ public class Card_07_200_Tests
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scn.FreepsMoveCardToHand(card);
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scn.StartGame();
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scn.SkipToPhase(Phase.SHADOW);
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scn.setTwilightPool(4);
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assertTrue(scn.FreepsPlayAvailable(card));
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scn.FreepsPlayCard(card);
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assertEquals(4, scn.GetTwilight());
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}
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// Uncomment any @Test markers below once this is ready to be used
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@Test
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public void MorgulSpawnTest1() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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var scn = GetScenario();
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var card = scn.GetShadowCard("card");
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scn.ShadowMoveCardToHand(card);
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scn.StartGame();
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scn.setTwilightPool(4);
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scn.FreepsPassCurrentPhaseAction();
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assertTrue(scn.ShadowPlayAvailable(card));
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scn.ShadowPlayCard(card);
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assertEquals(0, scn.GetTwilight());
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}
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@Test
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public void CopiesOfDifferentUniqueMinionWithAccentCannotBePlayed() throws DecisionResultInvalidException, CardNotFoundException {
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//Pre-game setup
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GenericCardTestHelper scn = GetScenario();
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var card = scn.GetShadowCard("card");
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scn.ShadowMoveCardToHand(card);
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scn.StartGame();
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scn.SetTwilight(20);
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scn.FreepsPassCurrentPhaseAction();
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assertTrue(scn.ShadowPlayAvailable(card));
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scn.ShadowPlayCard(card);
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assertEquals(16, scn.GetTwilight());
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}
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}
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