"Treachery Runs Deep"

This commit is contained in:
marcins78
2013-01-30 14:29:04 +00:00
parent 3342253eb1
commit d99f2195db
2 changed files with 47 additions and 0 deletions

View File

@@ -4,6 +4,7 @@ import com.gempukku.lotro.cards.AbstractResponseEvent;
import com.gempukku.lotro.cards.TriggerConditions;
import com.gempukku.lotro.cards.actions.PlayEventAction;
import com.gempukku.lotro.common.Culture;
import com.gempukku.lotro.common.Keyword;
import com.gempukku.lotro.common.Side;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
@@ -24,6 +25,7 @@ import java.util.List;
public class Card20_243 extends AbstractResponseEvent {
public Card20_243() {
super(Side.SHADOW, 2, Culture.ISENGARD, "Wizard's Wrath");
addKeyword(Keyword.SPELL);
}
@Override

View File

@@ -0,0 +1,45 @@
package com.gempukku.lotro.cards.set20.isengard;
import com.gempukku.lotro.cards.AbstractResponseEvent;
import com.gempukku.lotro.cards.TriggerConditions;
import com.gempukku.lotro.cards.actions.PlayEventAction;
import com.gempukku.lotro.common.CardType;
import com.gempukku.lotro.common.Culture;
import com.gempukku.lotro.common.Keyword;
import com.gempukku.lotro.common.Side;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.GameUtils;
import com.gempukku.lotro.logic.effects.WoundCharactersEffect;
import com.gempukku.lotro.logic.timing.EffectResult;
import com.gempukku.lotro.logic.timing.results.WoundResult;
import java.util.Collections;
import java.util.List;
/**
* 2
* Treachery Runs Deep
* Isengard Event • Response
* Spell.
* If a companion takes a wound, spot Saruman to wound that companion again.
*/
public class Card20_244 extends AbstractResponseEvent {
public Card20_244() {
super(Side.SHADOW, 2, Culture.ISENGARD, "Treachery Runs Deep");
addKeyword(Keyword.SPELL);
}
@Override
public List<PlayEventAction> getOptionalAfterActions(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
if (TriggerConditions.forEachWounded(game, effectResult, CardType.COMPANION)) {
PlayEventAction action = new PlayEventAction(self);
PhysicalCard woundedCompanion = ((WoundResult) effectResult).getWoundedCard();
action.setText("Wound "+ GameUtils.getCardLink(woundedCompanion));
action.appendEffect(
new WoundCharactersEffect(self, woundedCompanion));
return Collections.singletonList(action);
}
return null;
}
}