"Narya", "Elven Ring of Power"
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package com.gempukku.lotro.cards.set20.elven;
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import com.gempukku.lotro.cards.AbstractAttachableFPPossession;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.actions.SubCostToEffectAction;
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import com.gempukku.lotro.cards.effects.DiscardCardFromDeckEffect;
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import com.gempukku.lotro.cards.effects.RevealTopCardsOfDrawDeckEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndExertCharactersEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.decisions.YesNoDecision;
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import com.gempukku.lotro.logic.effects.ChooseAndHealCharactersEffect;
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import com.gempukku.lotro.logic.effects.PlayoutDecisionEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import java.util.Collections;
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import java.util.List;
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/**
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* 0
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* •Narya, Elven Ring of Power
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* Elven Artifact • Ring
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* 1
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* Bearer must be Cirdan or Gandalf.
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* Maneuver: Exert bearer to reveal the top card of your draw deck. If it is a Free Peoples card, you may discard it
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* to heal 2 companions of that card's culture.
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*/
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public class Card20_097 extends AbstractAttachableFPPossession {
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public Card20_097() {
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super(0, 0, 1, Culture.ELVEN, PossessionClass.RING, "Narya", "Elven Ring of Power", true);
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}
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@Override
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protected Filterable getValidTargetFilter(String playerId, LotroGame game, PhysicalCard self) {
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return Filters.or(Filters.name("Cirdan"), Filters.gandalf);
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}
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@Override
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protected List<? extends Action> getExtraInPlayPhaseActions(final String playerId, final LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseFPCardDuringPhase(game, Phase.MANEUVER, self)
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&& PlayConditions.canExert(self, game, Filters.hasAttached(self))) {
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final ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Filters.hasAttached(self)));
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action.appendEffect(
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new RevealTopCardsOfDrawDeckEffect(self, playerId, 1) {
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@Override
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protected void cardsRevealed(List<PhysicalCard> revealedCards) {
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for (final PhysicalCard revealedCard : revealedCards) {
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if (Filters.and(Side.FREE_PEOPLE).accepts(game.getGameState(), game.getModifiersQuerying(), revealedCard)) {
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action.appendEffect(
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new PlayoutDecisionEffect(playerId,
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new YesNoDecision("Do you want to discard that card to heal 2 companions of the card's culture?") {
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@Override
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protected void yes() {
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SubCostToEffectAction subAction = new SubCostToEffectAction(action);
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subAction.appendCost(
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new DiscardCardFromDeckEffect(revealedCard));
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subAction.appendEffect(
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new ChooseAndHealCharactersEffect(action, playerId, 2, 2, CardType.COMPANION, revealedCard.getBlueprint().getCulture()));
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game.getActionsEnvironment().addActionToStack(subAction);
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}
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}));
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}
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}
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}
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});
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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