Update of game manual.
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<h1>Manual</h1>
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<p><i>Courtesy of Drachu84</i></p>
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<p><i>Courtesy of Drachu84 (with further changes by MarcinS)</i></p>
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<p>GEMP-Lotr is an automatic game client for the Lord of the Rings Tradable Card Game. Below you will
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find basic information about using it.</p>
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</li>
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<li><b>Building The Deck</b><br/>
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Making a deck is very easy. In the Game Hall you will find Edit Deck button. Simply click it and
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the deck builder will open. It is divided into three parts. In the left one, you can choose Ring
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Bearer, The One Ring and Sites. To the right side you can find card sets, from which cards are
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added to the deck. By clicking on the culture icon, cards from the selected ones will appear.
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To reset, simply click again on the icon. Middle part is what actually your deck consists of. It
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is divided into two sections, Free Peoples and Shadow.<br/>
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Gemp has built-in validator, which counts Free Peoples/Shadow cards and checks if the deck
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is valid for selected format.
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Making a deck is very easy. In the Game Hall you will find "Deck Builder" button. Simply click it and
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the deck builder will open. At the very top of the screen you will buttons and other controlls that allow you
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to manage your deck(s). You can create a new deck, save or rename currently edited one, or open an existing
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deck.<br/>
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The rest of the screen is divided into three parts. In the left one, you can choose Ring
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Bearer, The One Ring and Sites. To the right side you can find cards which could be added to your deck. Middle
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part is what actually your deck consists of.<br/>
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The right hand side allows you to filter the available cards by various criteria - set, name, culture, etc.
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You can select multiple criteria and all cards matching these will be displayed below. If there is more cards
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matching that could be displayed at one time, a next (and previous) page button above will allow you to browse
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other pages. Between the next and previous button you will find slider that allows to adjust the number of cards
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displayed on each page.<br/>
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The displayed card size makes it very difficult to read the card text, therefore you can zoom in on the card by
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pressing Shift+click on the card. The same option is available without any keyboard interaction by dragging the
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card
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in the "up" direction (press left mouse button on the card then without releasing the mouse button move your
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mouse up/forward,
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then release the mouse button). Once you're done with viewing the zoomed card, just click anywhere on the
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screen.<br/>
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Once you find a card you wish to add to your deck, just left-click it to move the card to your deck - in the
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center part of
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the screen. If you wish to remove a card from your deck, just left-click it. Your deck is split into two parts,
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one for each
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side - free people and shadow.<br/>
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Underneath the deck you will find information about the deck you're building/viewing - number of shadow and free
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people cards
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and if the deck is valid in supported formats. If the deck is not valid in some format, the information why it's
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not valid is available.
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</li>
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<li><b>Setting up game</b><br/>
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Once you have created the deck, you can host/join games. Simply again, click on Create Table
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and the game is ready. It will start automatically when someone will join it.<br/>
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To join game click Join Table button in the selected green square (which represents table)
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I strongly recommend to check both options in the Settings tab (i. e. auto-pass when there
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is no action and auto-accept after selecting action or card) - game will speed up and will be
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smoother for both players.
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Once you have created the deck, you can start playing. You can create a new game by clicking on Create Table
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or join an existing table by clicking on Join Table. Each table displays the format the player wants to play,
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also when you create a table you have to select the format you wish to play from the first drop-down. When you
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create
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or join an existing table, you have to choose your deck from the second drop-down.<br/>
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Once there are two people at the table (one created the table, and one joined it) the game starts. Once the game
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starts other people might go over and view your game by clicking on Watch Game button.
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</li>
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<li><b>Playing game</b><br/>
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number of burdens to determine who goes first. If you win it, a window with choose a seat
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number at the table will pop-up. Number 1 means that you want to go first, number 2 that
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opponent will and so on.<br/>
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Next step is choosing your starting fellowship. Select characters by clicking on them for the
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total twilight cost up to 4 (selected character is the one with a blue frame on it). Select one,
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click Done and select another one (if able).<br/>
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Depending on a format the first player might be asked to select first site, and both players might be asked
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to choose to mulligan or not (mulligan - shuffle your first hand of 8 cards back into deck and draw 6 cards).
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The mulligan option can be used only once per player in a game and only once, just after the first hand of 8
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cards is drawn.<br/>
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You need to choose your starting fellowship during each game. Select characters one by one by clicking on them
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for the
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total twilight cost up to 4 (selected character is the one with a blue frame on it).<br/>
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Time to play some cards! On the bottom part of the game you can find your starting hand.
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Click one time on the card to play it. Gemp automatically adds twilight points and triggers
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actions which are not optional (for example, playing A Wizard is never late will automatically
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game.<br/>
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Below the frame with turn sequence there is a smaller one where you will find what
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you currently can do. In most cases cards eligible to play at the current moment will be
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highlighted. If you don’t want to do anything, click Pass and the next step will commence.
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highlighted. If you don’t want to do anything, click Pass and the next step will commence.<br/>
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The Settings tab allows you to change some basic settings of the game - whether to automatically pass if no
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phase
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actions are available to you or not, and also if each card/action selection has to be confirmed or not. It's
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highly
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recommended to de-select this checkbox if you're playing on touch-screen devices (phone/tablets) to prevent
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accidental
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card selection.
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</li>
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<li><b>Card stats</b><br/>
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Each character in game displays its current (or from time when it was last active) strength, vitality and the
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third stat (site number or resistance).
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If a character with base strength of 6 bears a weapon that gives +2 strength, the character will display 8 in
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its
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strength box. Please keep in mind that the weapon attached to it will also display the +2 bonus on it, but it
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should
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not be further added to the character strength, as the bonus is already applied. The same goes for every other
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bonus/penalty in the game and each stat.
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</li>
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<li><b>Player stats</b><br/>
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Next to the Adventure Path in game you can see each player name. To the right of the name you can find
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"chess-clock" for that player.
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This time measures time it took for that player to make decisions in game (like in chess). If the time for the
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player runs out, that
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player automatically concedes the game (loses). Directly below the player name you will see 3 icons with
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numbers, these represent: deck size,
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hand size and number of threats that player has. Also next to them you will see an extra button with a plus (+)
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sign, that allows you
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to get extra data about that player's discard pile and dead pile sizes.<br/>
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You can browse your own or opponent's dead pile by clicking on the icon. You can do the same with your discard
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pile (but not your opponent's).
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</li>
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<li><b>Skirmish</b><br/>
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Next step is skirmish. Click on the character which you want to fight first. When that skirmish
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is complete, select another one and so on. Skirmish events, special abilities, etc. which are
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playable will be highlighted during every fight. If you don’t want to play any, click Pass.
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If such are not available, Gemp will do it automatically. After all skirmishes are resolved
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(including fierce ones) game will proceed to next stage (Regroup)
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After all skirmishes are resolved (including fierce ones) game will proceed to next stage (Regroup or Assignment
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if there are any Fierce minions);)
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</li>
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<li><b>The Iron rule</b><br/>
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There is no rolling back, simple as that. You can’t cancel action that already happen, even if
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There is no rolling back, simple as that. You can’t undo an action that already happen, even if
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opponent will agree. If you played cards you didn’t want to, assigned wrong or didn’t trigger
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optional action it’s done and can’t be reversed.
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optional action it’s done and can’t be reversed. If you do mistakes like that often, you might consider
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unchecking
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the "Auto-accept after selecting action or card" checkbox in Settings tab.
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</li>
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<li><b>Useful Stuff</b><br/>
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