"Wind in His Face"
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package com.gempukku.lotro.cards.set7.rohan;
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import com.gempukku.lotro.cards.AbstractEvent;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseModifierEffect;
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import com.gempukku.lotro.cards.effects.PutRandomCardFromHandOnBottomOfDeckEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseOpponentEffect;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.common.Race;
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import com.gempukku.lotro.common.Side;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect;
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import com.gempukku.lotro.logic.modifiers.StrengthModifier;
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/**
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* Set: The Return of the King
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* Side: Free
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* Culture: Rohan
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* Twilight Cost: 1
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* Type: Event • Skirmish
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* Game Text: Make a [ROHAN] Man strength +2. If that Man is mounted, choose an opponent who must place a random card
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* from hand beneath his or her draw deck.
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*/
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public class Card7_259 extends AbstractEvent {
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public Card7_259() {
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super(Side.FREE_PEOPLE, 1, Culture.ROHAN, "Wind in His Face", Phase.SKIRMISH);
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}
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@Override
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public PlayEventAction getPlayCardAction(final String playerId, LotroGame game, final PhysicalCard self, int twilightModifier) {
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final PlayEventAction action = new PlayEventAction(self);
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action.appendEffect(
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new ChooseActiveCardEffect(self, playerId, "Choose a ROHAN Man", Culture.ROHAN, Race.MAN) {
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@Override
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protected void cardSelected(LotroGame game, PhysicalCard card) {
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action.appendEffect(
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new AddUntilEndOfPhaseModifierEffect(
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new StrengthModifier(self, card, 2), Phase.SKIRMISH));
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boolean mounted = Filters.mounted.accepts(game.getGameState(), game.getModifiersQuerying(), card);
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if (mounted)
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action.appendEffect(
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new ChooseOpponentEffect(playerId) {
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@Override
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protected void opponentChosen(String opponentId) {
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action.appendEffect(
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new PutRandomCardFromHandOnBottomOfDeckEffect(opponentId));
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}
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});
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}
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});
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return action;
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}
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}
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