"You Cannot Kill Them"

This commit is contained in:
marcins78
2013-02-05 16:33:08 +00:00
parent 84483461bd
commit d43756a7c8

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package com.gempukku.lotro.cards.set20.wraith;
import com.gempukku.lotro.cards.AbstractPermanent;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.TriggerConditions;
import com.gempukku.lotro.cards.effects.ChoiceEffect;
import com.gempukku.lotro.cards.effects.RemoveBurdenEffect;
import com.gempukku.lotro.cards.effects.choose.ChooseAndPreventCardEffect;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.ActivateCardAction;
import com.gempukku.lotro.logic.effects.ChooseAndHealCharactersEffect;
import com.gempukku.lotro.logic.effects.WoundCharactersEffect;
import com.gempukku.lotro.logic.timing.Effect;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
/**
* 1
* You Cannot Kill Them
* Ringwraith Condition • Support Area
* Response: If a Nazgul is about to take a wound, heal the Ring-bearer or remove a burden to prevent that wound.
*/
public class Card20_313 extends AbstractPermanent {
public Card20_313() {
super(Side.SHADOW, 1, CardType.CONDITION, Culture.WRAITH, Zone.SUPPORT, "You Cannot Kill Them");
}
@Override
public List<? extends ActivateCardAction> getOptionalInPlayBeforeActions(String playerId, LotroGame game, Effect effect, PhysicalCard self) {
if (TriggerConditions.isGettingWounded(effect, game, Race.NAZGUL)
&& (PlayConditions.canHeal(self, game, Filters.ringBearer) || PlayConditions.canRemoveBurdens(game, self, 1))) {
ActivateCardAction action = new ActivateCardAction(self);
List<Effect> possibleCosts = new LinkedList<Effect>();
possibleCosts.add(
new ChooseAndHealCharactersEffect(action, playerId, Filters.ringBearer) {
@Override
public String getText(LotroGame game) {
return "Heal the Ring-bearer";
}
});
possibleCosts.add(
new RemoveBurdenEffect(playerId, self, 1));
action.appendCost(
new ChoiceEffect(action, playerId, possibleCosts));
action.appendEffect(
new ChooseAndPreventCardEffect(self, (WoundCharactersEffect) effect, playerId, "Choose a Nazgul to preven wound to", Race.NAZGUL));
return Collections.singletonList(action);
}
return null;
}
}