"Better Than Nothing"
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package com.gempukku.lotro.cards.set31.gollum;
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import com.gempukku.lotro.cards.AbstractEvent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.cards.effects.ChoiceEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardCardsFromPlayEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndPlayCardFromDeckEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndPlayCardFromDiscardEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.timing.Effect;
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import java.util.LinkedList;
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import java.util.List;
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/**
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* Set: The Short Rest
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* Side: Shadow
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* Culture: Gollum
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* Twilight Cost: 0
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* Type: Event • Shadow
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* Game Text: Discard an orc to play Gollum from your draw deck or discard pile.
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*/
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public class Card31_019 extends AbstractEvent {
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public Card31_019() {
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super(Side.SHADOW, 0, Culture.GOLLUM, "Better Than Nothing", Phase.SHADOW);
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}
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@Override
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public PlayEventAction getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier, boolean ignoreRoamingPenalty) {
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PlayEventAction action = new PlayEventAction(self);
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if (Filters.canSpot(game.getGameState(), game.getModifiersQuerying(), Race.ORC)) {
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action.appendCost(
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new ChooseAndDiscardCardsFromPlayEffect(action, playerId, 1, 1, Race.ORC));
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List<Effect> possibleEffects = new LinkedList<Effect>();
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possibleEffects.add(
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new ChooseAndPlayCardFromDeckEffect(playerId, Filters.gollum) {
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@Override
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public String getText(LotroGame game) {
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return "Play Gollum from your draw deck";
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}
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});
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if (PlayConditions.canPlayFromDiscard(playerId, game, Filters.gollum)) {
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possibleEffects.add(
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new ChooseAndPlayCardFromDiscardEffect(playerId, game, Filters.gollum) {
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@Override
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public String getText(LotroGame game) {
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return "Play Gollum from your discard pile";
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}
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});
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}
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action.appendEffect(
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new ChoiceEffect(action, playerId, possibleEffects));
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return action;
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}
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return null;
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}
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}
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