"Drawn to Its Power"
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package com.gempukku.lotro.cards.set1.wraith;
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import com.gempukku.lotro.cards.AbstractLotroCardBlueprint;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.actions.PlayPermanentAction;
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import com.gempukku.lotro.cards.effects.AddBurdenEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.DefaultCostToEffectAction;
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import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: The Fellowship of the Ring
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* Side: Shadow
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* Culture: Wraith
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* Twilight Cost: 2
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* Type: Condition
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* Game Text: Plays to your support area. Each time a companion is killed in a skirmish involving a Nazgul, add
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* a burden.
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*/
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public class Card1_211 extends AbstractLotroCardBlueprint {
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public Card1_211() {
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super(Side.SHADOW, CardType.CONDITION, Culture.WRAITH, "Drawn to Its Power");
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
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return PlayConditions.canPayForShadowCard(game, self, twilightModifier);
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}
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@Override
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public Action getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
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return new PlayPermanentAction(self, Zone.SHADOW_SUPPORT, twilightModifier);
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}
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@Override
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public int getTwilightCost() {
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return 2;
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}
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@Override
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public List<? extends Action> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (effectResult.getType() == EffectResult.Type.KILL
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&& game.getGameState().getSkirmish() != null
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&& Filters.filter(game.getGameState().getSkirmish().getShadowCharacters(), game.getGameState(), game.getModifiersQuerying(), Filters.keyword(Keyword.NAZGUL)).size() > 0) {
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DefaultCostToEffectAction action = new DefaultCostToEffectAction(self, null, "Add a burden");
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action.addEffect(
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new AddBurdenEffect(game.getGameState().getCurrentPlayerId()));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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