"Bitter Tidings"
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package com.gempukku.lotro.cards.set13.rohan;
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import com.gempukku.lotro.cards.AbstractResponseEvent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.TriggerConditions;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardCardsFromPlayEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndPreventCardEffect;
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import com.gempukku.lotro.common.Culture;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.common.Side;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.effects.WoundCharactersEffect;
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import com.gempukku.lotro.logic.timing.Effect;
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import java.util.LinkedList;
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import java.util.List;
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/**
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* Set: Bloodlines
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* Side: Free
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* Culture: Rohan
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* Twilight Cost: 2
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* Type: Event • Response
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* Game Text: If Theoden is about to take a wound in a skirmish, you may discard from play Eomer or Theodred to prevent
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* that. If Theodred is about to take a wound in a skirmish, you may discard from play Eomer or Eowyn to prevent that.
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*/
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public class Card13_122 extends AbstractResponseEvent {
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public Card13_122() {
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super(Side.FREE_PEOPLE, 2, Culture.ROHAN, "Bitter Tidings");
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}
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@Override
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public List<PlayEventAction> getOptionalBeforeActions(String playerId, LotroGame game, Effect effect, PhysicalCard self) {
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List<PlayEventAction> actions = new LinkedList<PlayEventAction>();
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if (PlayConditions.isPhase(game, Phase.SKIRMISH)
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&& TriggerConditions.isGettingWounded(effect, game, Filters.name("Theoden"))
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&& PlayConditions.canDiscardFromPlay(self, game, Filters.or(Filters.name("Eomer"), Filters.name("Theodred")))) {
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PlayEventAction action = new PlayEventAction(self);
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action.setText("Prevent wound to Theoden");
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action.appendCost(
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new ChooseAndDiscardCardsFromPlayEffect(action, playerId, 1, 1, Filters.or(Filters.name("Eomer"), Filters.name("Theodred"))));
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action.appendEffect(
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new ChooseAndPreventCardEffect(self, (WoundCharactersEffect) effect, playerId, "Choose Theoden", Filters.name("Theoden")));
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actions.add(action);
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}
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if (PlayConditions.isPhase(game, Phase.SKIRMISH)
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&& TriggerConditions.isGettingWounded(effect, game, Filters.name("Theodred"))
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&& PlayConditions.canDiscardFromPlay(self, game, Filters.or(Filters.name("Eomer"), Filters.name("Eowyn")))) {
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PlayEventAction action = new PlayEventAction(self);
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action.setText("Prevent wound to Theodred");
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action.appendCost(
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new ChooseAndDiscardCardsFromPlayEffect(action, playerId, 1, 1, Filters.or(Filters.name("Eomer"), Filters.name("Eowyn"))));
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action.appendEffect(
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new ChooseAndPreventCardEffect(self, (WoundCharactersEffect) effect, playerId, "Choose Theodred", Filters.name("Theodred")));
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actions.add(action);
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}
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return actions;
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}
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}
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