Adding Dwarven Axe test.
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package com.gempukku.lotro.at;
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import com.gempukku.lotro.common.Phase;
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import com.gempukku.lotro.common.Zone;
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import com.gempukku.lotro.game.PhysicalCardImpl;
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import com.gempukku.lotro.logic.decisions.AwaitingDecision;
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import com.gempukku.lotro.logic.decisions.AwaitingDecisionType;
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import com.gempukku.lotro.logic.decisions.DecisionResultInvalidException;
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import org.junit.Test;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.Map;
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import static junit.framework.Assert.assertEquals;
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public class IndividualCardAtTest extends AbstractAtTest {
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@Test
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public void dwarvenAxeDoesNotFreeze() throws DecisionResultInvalidException {
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Map<String, Collection<String>> extraCards = new HashMap<String, Collection<String>>();
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initializeSimplestGame(extraCards);
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PhysicalCardImpl gimli = new PhysicalCardImpl(100, "1_13", P1, _library.getLotroCardBlueprint("1_13"));
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PhysicalCardImpl dwarvenAxe = new PhysicalCardImpl(101, "1_9", P1, _library.getLotroCardBlueprint("1_9"));
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PhysicalCardImpl goblinRunner = new PhysicalCardImpl(102, "1_178", P2, _library.getLotroCardBlueprint("1_178"));
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skipMulligans();
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_game.getGameState().addCardToZone(_game, gimli, Zone.FREE_CHARACTERS);
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_game.getGameState().attachCard(_game, dwarvenAxe, gimli);
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// End fellowship phase
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assertEquals(Phase.FELLOWSHIP, _game.getGameState().getCurrentPhase());
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playerDecided(P1, "");
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_game.getGameState().addCardToZone(_game, goblinRunner, Zone.SHADOW_CHARACTERS);
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// End shadow phase
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assertEquals(Phase.SHADOW, _game.getGameState().getCurrentPhase());
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playerDecided(P2, "");
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// End maneuver phase
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playerDecided(P1, "");
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playerDecided(P2, "");
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// End archery phase
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playerDecided(P1, "");
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playerDecided(P2, "");
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// End assignment phase
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playerDecided(P1, "");
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playerDecided(P2, "");
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// Assign
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playerDecided(P1, gimli.getCardId() + " " + goblinRunner.getCardId());
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// Start skirmish
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playerDecided(P1, String.valueOf(gimli.getCardId()));
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// End skirmish phase
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playerDecided(P1, "");
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playerDecided(P2, "");
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final AwaitingDecision awaitingDecision = _userFeedback.getAwaitingDecision(P1);
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assertEquals(AwaitingDecisionType.ACTION_CHOICE, awaitingDecision.getDecisionType());
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validateContents(new String[]{"1_9", "rules"}, (String[]) awaitingDecision.getDecisionParameters().get("blueprintId"));
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playerDecided(P1, "0");
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assertEquals(Phase.REGROUP, _game.getGameState().getCurrentPhase());
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assertEquals(Zone.DISCARD, goblinRunner.getZone());
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}
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}
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