Fixed game ready fanfare audio

Converted fanfare audio file to mp3 (the specific WAV encoding appears to be a form that has been deprecated in support by various browsers).
Converted audio to use the HTML5 <audio> tag, which has support from every major browser.
Updated gitignore to ignore replay folders.
This commit is contained in:
Christian 'ketura' McCarty
2021-03-04 23:39:20 -06:00
parent 48708f7293
commit c76ba3624d
4 changed files with 19 additions and 7 deletions

1
.gitignore vendored
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@@ -18,3 +18,4 @@ logs/*
.idea/ .idea/
*.iml *.iml
remote-sync remote-sync
replay

Binary file not shown.

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@@ -42,6 +42,8 @@
<script type="text/javascript" src="js/gemp-022/gameAnimations.js"></script> <script type="text/javascript" src="js/gemp-022/gameAnimations.js"></script>
<script type="text/javascript" src="js/gemp-022/merchantUi.js"></script> <script type="text/javascript" src="js/gemp-022/merchantUi.js"></script>
<audio id="gamestart" src="/gemp-lotr/fanfare_x.mp3" type="audio/mpeg" preload="metadata"></audio>
<script type="text/javascript"> <script type="text/javascript">
var chat; var chat;
var hall; var hall;
@@ -144,6 +146,8 @@
chat.setBounds(2, 2, innerWidth - 4, middleHeight - 4); chat.setBounds(2, 2, innerWidth - 4, middleHeight - 4);
hall.hallResized(innerWidth, middleHeight); hall.hallResized(innerWidth, middleHeight);
} }
</script> </script>
</head> </head>

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@@ -398,6 +398,11 @@ var GempLotrHallUI = Class.extend({
.animate({borderTopColor:"#ffffff", borderLeftColor:"#ffffff", borderBottomColor:"#ffffff", borderRightColor:"#ffffff"}, "fast"); .animate({borderTopColor:"#ffffff", borderLeftColor:"#ffffff", borderBottomColor:"#ffffff", borderRightColor:"#ffffff"}, "fast");
}, },
PlaySound: function(soundObj) {
var myAudio = document.getElementById(soundObj);
myAudio.play();
},
processHall:function (xml) { processHall:function (xml) {
var that = this; var that = this;
@@ -678,12 +683,14 @@ var GempLotrHallUI = Class.extend({
window.open("/gemp-lotr/game.html?gameId=" + waitingGameId + participantIdAppend, "_blank"); window.open("/gemp-lotr/game.html?gameId=" + waitingGameId + participantIdAppend, "_blank");
} }
if (games.length > 0) { if (games.length > 0) {
var soundPlay = $("<embed src='/gemp-lotr/fanfare_x.wav' hidden='true' autostart='true' loop='false'>"); // var soundPlay = $("<embed src='/gemp-lotr/fanfare_x.mp3' hidden='true' autostart='true' loop='false'>");
this.tablesDiv.append(soundPlay); // this.tablesDiv.append(soundPlay);
setTimeout( // setTimeout(
function() { // function() {
soundPlay.remove(); // soundPlay.remove();
}, 5000); // }, 5000);
this.PlaySound("gamestart");
} }
if (!this.supportedFormatsInitialized) { if (!this.supportedFormatsInitialized) {