Fixed game ready fanfare audio

Converted fanfare audio file to mp3 (the specific WAV encoding appears to be a form that has been deprecated in support by various browsers).
Converted audio to use the HTML5 <audio> tag, which has support from every major browser.
Updated gitignore to ignore replay folders.
This commit is contained in:
Christian 'ketura' McCarty
2021-03-04 23:39:20 -06:00
parent 48708f7293
commit c76ba3624d
4 changed files with 19 additions and 7 deletions

3
.gitignore vendored
View File

@@ -17,4 +17,5 @@ logs/*
**/logs
.idea/
*.iml
remote-sync
remote-sync
replay

Binary file not shown.

View File

@@ -42,6 +42,8 @@
<script type="text/javascript" src="js/gemp-022/gameAnimations.js"></script>
<script type="text/javascript" src="js/gemp-022/merchantUi.js"></script>
<audio id="gamestart" src="/gemp-lotr/fanfare_x.mp3" type="audio/mpeg" preload="metadata"></audio>
<script type="text/javascript">
var chat;
var hall;
@@ -144,6 +146,8 @@
chat.setBounds(2, 2, innerWidth - 4, middleHeight - 4);
hall.hallResized(innerWidth, middleHeight);
}
</script>
</head>

View File

@@ -397,6 +397,11 @@ var GempLotrHallUI = Class.extend({
.css({borderTopColor:"#000000", borderLeftColor:"#000000", borderBottomColor:"#000000", borderRightColor:"#000000"})
.animate({borderTopColor:"#ffffff", borderLeftColor:"#ffffff", borderBottomColor:"#ffffff", borderRightColor:"#ffffff"}, "fast");
},
PlaySound: function(soundObj) {
var myAudio = document.getElementById(soundObj);
myAudio.play();
},
processHall:function (xml) {
var that = this;
@@ -678,12 +683,14 @@ var GempLotrHallUI = Class.extend({
window.open("/gemp-lotr/game.html?gameId=" + waitingGameId + participantIdAppend, "_blank");
}
if (games.length > 0) {
var soundPlay = $("<embed src='/gemp-lotr/fanfare_x.wav' hidden='true' autostart='true' loop='false'>");
this.tablesDiv.append(soundPlay);
setTimeout(
function() {
soundPlay.remove();
}, 5000);
// var soundPlay = $("<embed src='/gemp-lotr/fanfare_x.mp3' hidden='true' autostart='true' loop='false'>");
// this.tablesDiv.append(soundPlay);
// setTimeout(
// function() {
// soundPlay.remove();
// }, 5000);
this.PlaySound("gamestart");
}
if (!this.supportedFormatsInitialized) {