"Cloud of Arrows"

This commit is contained in:
marcins78@gmail.com
2011-10-09 21:30:34 +00:00
parent 49055cad84
commit c624a154fa

View File

@@ -0,0 +1,55 @@
package com.gempukku.lotro.cards.set4.isengard;
import com.gempukku.lotro.cards.AbstractEvent;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.actions.PlayEventAction;
import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseModifierEffect;
import com.gempukku.lotro.cards.effects.ChooseAndExertCharactersEffect;
import com.gempukku.lotro.cards.modifiers.ArcheryTotalModifier;
import com.gempukku.lotro.common.Culture;
import com.gempukku.lotro.common.Keyword;
import com.gempukku.lotro.common.Phase;
import com.gempukku.lotro.common.Side;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
/**
* Set: The Two Towers
* Side: Shadow
* Culture: Isengard
* Twilight Cost: 0
* Type: Event
* Game Text: Archery: Exert an [ISENGARD] archer to make the minion archery total +1 and the fellowship archery
* total -1.
*/
public class Card4_145 extends AbstractEvent {
public Card4_145() {
super(Side.SHADOW, Culture.ISENGARD, "Cloud of Arrows", Phase.ARCHERY);
}
@Override
public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
return super.checkPlayRequirements(playerId, game, self, twilightModifier)
&& PlayConditions.canExert(self, game, Filters.culture(Culture.ISENGARD), Filters.keyword(Keyword.ARCHER));
}
@Override
public int getTwilightCost() {
return 0;
}
@Override
public PlayEventAction getPlayCardAction(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
PlayEventAction action = new PlayEventAction(self);
action.appendCost(
new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Filters.culture(Culture.ISENGARD), Filters.keyword(Keyword.ARCHER)));
action.appendEffect(
new AddUntilEndOfPhaseModifierEffect(
new ArcheryTotalModifier(self, Side.FREE_PEOPLE, -1), Phase.ARCHERY));
action.appendEffect(
new AddUntilEndOfPhaseModifierEffect(
new ArcheryTotalModifier(self, Side.SHADOW, 1), Phase.ARCHERY));
return action;
}
}