Adding Lurtz's Sword, Hollowing of Isengard, and The Dark Lord Advances
This commit is contained in:
@@ -1,91 +1,90 @@
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{
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# 72_43: {
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# cardInfo: {
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# //Either a full URL, or a subpath for the PC image server
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# imagePath: errata/LOTR-EN02E043.1.jpg
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# //If this is true, then all gameplay-related info outside this cardInfo definition
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# // will be ignored and the java class loaded instead.
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# javaClass: false
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# //This instructs the blueprint generator to insert this card as an alt of the listed
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# // parent blueprint. Can of course be ommitted if not an errata or promo.
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# parent: 2_43
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# //This is the tree path to use within the alts structure on the parent.
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# // Can of course be ommitted if parent is null.
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# parentPath: errata/pc
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# //Versioning differentiates releases within a particular alt path, such as PC errata
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# // version 1 vs version 2. PC version 2 will not conflict with, say, Decipher version 2.
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# //Top-level cards should always be version 0.
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# version: 1
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# collInfo: 2R43
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# rarity: R
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# setNum: "2"
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# cardNum: 43
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# // Standard, Masterwork, Tengwar, FullArt, etc. Top-level cards are always Standard.
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# style: Standard
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# }
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# side: shadow
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# twilight: 1
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# strength: 2
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# culture: Isengard
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# itemclass: Hand Weapon
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# title: Lurtz's Sword
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# unique: true
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# type: possession
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# target: uruk-hai,VitalityMoreThan(2)
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# effects: [
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# {
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# type: modifier
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# modifier: {
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# type: addKeyword
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# filter: bearer
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# keyword: damage+1
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# }
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# }
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# {
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# type: trigger
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# trigger: {
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# type: winsSkirmish
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# filter: bearer,title(Lurtz)
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# }
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# effect: {
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# type: choice
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# player: freeps
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# texts: [
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# Discard a companion
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# Remove the top 3 cards of your draw deck from the game
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# ]
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# effects: [
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# {
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# type: addBurdens
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# amount: 1
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# }
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# #TODO: removing cards from the game off of the top of the deck is not currently
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# # encapsulated in its own effect. Could possibly discard, then remove?
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# # Or perhaps reveal, then remove?
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# {
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# type: discardTopCardsFromDeck
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# count: 3
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# forced: true
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# deck: fp
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# }
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# ]
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# }
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# }
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# ]
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# gametext: Bearer must be an Uruk-hai with 3 or more vitality. Bearer is <b>damage +1</b>.\If bearer is Lurtz, each time he wins a skirmish, the Free Peoples player must discard a companion or remove the top 3 cards of their draw deck from the game.
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# lore: The Uruk giant laid down his bow and drew a broad-bladed weapon.
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# promotext: ""
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# alts: {
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# //These are just CardInfo objects
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# promos: {
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# }
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# //These are full card definitions, with redundant info that is the same as the original card ommitted
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# errata: {
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# }
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# }
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# }
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72_43: {
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cardInfo: {
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//Either a full URL, or a subpath for the PC image server
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imagePath: errata/LOTR-EN02E043.1.jpg
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//If this is true, then all gameplay-related info outside this cardInfo definition
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// will be ignored and the java class loaded instead.
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javaClass: false
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//This instructs the blueprint generator to insert this card as an alt of the listed
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// parent blueprint. Can of course be ommitted if not an errata or promo.
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parent: 2_43
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//This is the tree path to use within the alts structure on the parent.
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// Can of course be ommitted if parent is null.
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parentPath: errata/pc
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//Versioning differentiates releases within a particular alt path, such as PC errata
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// version 1 vs version 2. PC version 2 will not conflict with, say, Decipher version 2.
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//Top-level cards should always be version 0.
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version: 1
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collInfo: 2R43
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rarity: R
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setNum: "2"
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cardNum: 43
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// Standard, Masterwork, Tengwar, FullArt, etc. Top-level cards are always Standard.
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style: Standard
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}
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side: shadow
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twilight: 1
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strength: 2
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culture: Isengard
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itemclass: Hand Weapon
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title: Lurtz's Sword
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unique: true
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type: possession
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target: uruk-hai,unique
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effects: [
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{
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type: modifier
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modifier: {
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type: addKeyword
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filter: bearer
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keyword: damage+1
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requires: {
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type: CanSpot
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filter: bearer,title(Lurtz)
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}
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}
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}
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{
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type: trigger
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trigger: {
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type: winsSkirmish
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filter: bearer,title(Lurtz)
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}
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effect: {
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type: choice
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player: freeps
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texts: [
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Wound a companion
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Discard the top 3 cards of your draw deck
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]
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effects: [
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{
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type: wound
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filter: choose(companion)
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}
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{
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type: discardTopCardsFromDeck
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deck: freeps
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count: 3
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forced: false
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}
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]
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}
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}
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]
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gametext: Bearer must be a unique Uruk-hai.<br>If bearer is Lurtz, he is damage +1.<br>Each time bearer wins a skirmish, the Free Peoples player must wound a companion or discard the top 3 cards of their draw deck.
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lore: The Uruk giant laid down his bow and drew a broad-bladed weapon.
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promotext: ""
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alts: {
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//These are just CardInfo objects
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promos: {
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}
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//These are full card definitions, with redundant info that is the same as the original card ommitted
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errata: {
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}
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}
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}
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72_45: {
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cardInfo: {
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@@ -1,4 +1,85 @@
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{
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73_54: {
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cardInfo: {
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//Either a full URL, or a subpath for the PC image server
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imagePath: errata/LOTR-EN03E054.1.jpg
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//If this is true, then all gameplay-related info outside this cardInfo definition
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// will be ignored and the java class loaded instead.
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javaClass: false
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//This instructs the blueprint generator to insert this card as an alt of the listed
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// parent blueprint. Can of course be ommitted if not an errata or promo.
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parent: 3_54
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//This is the tree path to use within the alts structure on the parent.
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// Can of course be ommitted if parent is null.
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parentPath: errata/pc
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//Versioning differentiates releases within a particular alt path, such as PC errata
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// version 1 vs version 2. PC version 2 will not conflict with, say, Decipher version 2.
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//Top-level cards should always be version 0.
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version: 1
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collInfo: 3R54
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rarity: R
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setNum: "3"
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cardNum: 54
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// Standard, Masterwork, Tengwar, FullArt, etc. Top-level cards are always Standard.
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style: Standard
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}
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title: Hollowing of Isengard
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unique: true
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culture: isengard
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twilight: 2
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type: condition
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itemclass: palantir
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keyword: support area
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requires: {
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type: canSpot
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filter: culture(isengard),minion
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}
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effects: {
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type: trigger
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trigger: {
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type: startofphase
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phase: Shadow
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}
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optional: true
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effect: {
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type: costToEffect
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cost: {
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type: discardfromhand
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forced: false
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hand: freeps
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player: freeps
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filter: choose(culture(isengard))
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count: 1
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memorize: discardedCard
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}
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effect: {
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type: addTwilight
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amount: {
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type: requires
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requires: {
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type: MemoryMatches
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filter: Orc
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}
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true: 5
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false: 3
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}
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}
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}
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}
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gametext: To play, spot an [isengard] minion.\At the start of your Shadow phase, you may discard an [isengard] card from hand to add (3) (or (5) if that card was an Orc).
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lore: "'Rip them all down!'"
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promotext: ""
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alts: {
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//These are just CardInfo objects
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promos: {
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}
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//These are full card definitions, with redundant info that is the same as the original card ommitted
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errata: {
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}
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}
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}
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53_68: {
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cardInfo: {
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@@ -0,0 +1,190 @@
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{
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73_87: {
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cardInfo: {
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//Either a full URL, or a subpath for the PC image server
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imagePath: errata/LOTR-EN03E087.1.jpg
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//If this is true, then all gameplay-related info outside this cardInfo definition
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// will be ignored and the java class loaded instead.
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javaClass: false
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//This instructs the blueprint generator to insert this card as an alt of the listed
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// parent blueprint. Can of course be ommitted if not an errata or promo.
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parent: 3_87
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//This is the tree path to use within the alts structure on the parent.
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// Can of course be ommitted if parent is null.
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parentPath: errata/pc
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//Versioning differentiates releases within a particular alt path, such as PC errata
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// version 1 vs version 2. PC version 2 will not conflict with, say, Decipher version 2.
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//Top-level cards should always be version 0.
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version: 1
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collInfo: 3C87
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rarity: C
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setNum: "3"
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cardNum: 87
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// Standard, Masterwork, Tengwar, FullArt, etc. Top-level cards are always Standard.
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style: Standard
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}
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title: The Dark Lord Advances
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unique: false
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culture: sauron
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twilight: 2
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type: event
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keyword: regroup
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effects: {
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type: event
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cost: {
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type: exert
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filter: choose(culture(sauron),minion)
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}
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effect: [
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{
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type: RevealRandomCardsFromHand
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hand: freeps
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memorize: revealedCard
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forced: true
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count: 1
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}
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{
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type: memorizeNumber
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memory: revealedTwilightCost
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amount: {
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type: twilightCostInMemory
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memory: revealedCard
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}
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}
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{
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type: ChooseCardsFromDrawDeck
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filter: choose(minion,MaxTwilight(memory(revealedTwilightCost)))
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memorize: chosenCard
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text: Choose a minion to take into hand from your draw deck
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}
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{
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type: preventable
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player: freeps
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cost: {
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type: discardfromhand
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hand: freeps
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player: freeps
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forced: false
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count: {
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type: fromMemory
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memory: twilightCostInMemory
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}
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}
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text: Discard {twilightCostInMemory} card from hand to prevent your opponent taking {chosenCard} into hand from their draw deck
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effect: {
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type: PutCardsFromDeckIntoHand
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filter: memory(chosenCard)
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}
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}
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]
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}
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gametext: Exert a [sauron] minion to reveal a card at random from the Free Peoples player's hand. You may take a minion into hand from your draw deck costing X or less, where X is the twilight cost of the card revealed. The Free Peoples player may discard X cards from hand to prevent this.
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lore: ""
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promotext: ""
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alts: {
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//These are just CardInfo objects
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promos: {
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}
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//These are full card definitions, with redundant info that is the same as the original card ommitted
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errata: {
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}
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}
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}
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# 73_88: {
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# cardInfo: {
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# //Either a full URL, or a subpath for the PC image server
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# imagePath: errata/LOTR-EN03E088.1.jpg
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# //If this is true, then all gameplay-related info outside this cardInfo definition
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# // will be ignored and the java class loaded instead.
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# javaClass: false
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# //This instructs the blueprint generator to insert this card as an alt of the listed
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# // parent blueprint. Can of course be ommitted if not an errata or promo.
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# parent: 3_88
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# //This is the tree path to use within the alts structure on the parent.
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# // Can of course be ommitted if parent is null.
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# parentPath: errata/pc
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# //Versioning differentiates releases within a particular alt path, such as PC errata
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# // version 1 vs version 2. PC version 2 will not conflict with, say, Decipher version 2.
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# //Top-level cards should always be version 0.
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# version: 1
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# collInfo: 3U88
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# rarity: U
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# setNum: "3"
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# cardNum: 88
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# // Standard, Masterwork, Tengwar, FullArt, etc. Top-level cards are always Standard.
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# style: Standard
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# }
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# title: Get Off the Road!
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# unique: false
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# culture: sauron
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# twilight: 0
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# type: event
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# keyword: [
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# maneuver
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# search
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# ]
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# effects: {
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# type: event
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# cost: {
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# type: exert
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# filter: choose(culture(sauron),minion)
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# }
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# effect: [
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# {
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# type: RevealRandomCardsFromHand
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# hand: freeps
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# memorize: revealedCard
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# forced: true
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# count: 1
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# }
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# {
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# type: memorizeNumber
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# memory: revealedTwilightCost
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# amount: {
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# type: twilightCostInMemory
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# memory: revealedCard
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# }
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# }
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# {
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# type: ChooseCardsFromDrawDeck
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# filter: choose(minion,MaxTwilight(memory(revealedTwilightCost)))
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# memorize: chosenCard
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# text: Choose a minion to take into hand from your draw deck
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# }
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# {
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# type: preventable
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# player: freeps
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# cost: {
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# type: discardfromhand
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# hand: freeps
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# player: freeps
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# forced: false
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# count: {
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# type: fromMemory
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# memory: twilightCostInMemory
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# }
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# }
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# text: Discard {twilightCostInMemory} card from hand to prevent your opponent taking {chosenCard} into hand from their draw deck
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# effect: {
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# type: PutCardsFromDeckIntoHand
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# filter: memory(chosenCard)
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# }
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# }
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# ]
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# }
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# gametext: <b>Search.</b><b>Spot a [sauron] minion and a Nazgûl to exert a companion for each burden you can spot. The Free Peoples player may make the move limit -1 to prevent this.
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# lore: "'The Morgul-lord and his Black Riders have come forth. War is preparing!'"
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# promotext: ""
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# alts: {
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# //These are just CardInfo objects
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# promos: {
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# }
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# //These are full card definitions, with redundant info that is the same as the original card ommitted
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# errata: {
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||||
# }
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||||
# }
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||||
# }
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||||
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||||
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}
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Reference in New Issue
Block a user