"Úlairë Enquëa"

This commit is contained in:
marcins78@gmail.com
2012-02-23 17:08:23 +00:00
parent ecc1db5cef
commit c4eb227033

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package com.gempukku.lotro.cards.set17.wraith;
import com.gempukku.lotro.cards.AbstractMinion;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.TriggerConditions;
import com.gempukku.lotro.cards.effects.AddBurdenEffect;
import com.gempukku.lotro.cards.effects.SelfExertEffect;
import com.gempukku.lotro.cards.effects.choose.ChooseAndDiscardCardsFromPlayEffect;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.ActivateCardAction;
import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
import com.gempukku.lotro.logic.timing.Action;
import com.gempukku.lotro.logic.timing.EffectResult;
import java.util.Collections;
import java.util.List;
/**
* Set: Rise of Saruman
* Side: Shadow
* Culture: Wraith
* Twilight Cost: 6
* Type: Minion • Nazgul
* Strength: 11
* Vitality: 4
* Site: 3
* Game Text: Fierce. Each time the Free Peoples player heals a companion, you may add a burden.
* Maneuver: Exert Ulaire Enquea twice to discard a condition (or two conditions if you can spot 5 Free Peoples
* player's conditions).
*/
public class Card17_140 extends AbstractMinion {
public Card17_140() {
super(6, 11, 4, 3, Race.NAZGUL, Culture.WRAITH, "Úlairë Enquëa", true);
addKeyword(Keyword.FIERCE);
}
@Override
public List<OptionalTriggerAction> getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
if (TriggerConditions.forEachHealed(game, effectResult, CardType.COMPANION)) {
OptionalTriggerAction action = new OptionalTriggerAction(self);
action.appendEffect(
new AddBurdenEffect(self, 1));
return Collections.singletonList(action);
}
return null;
}
@Override
protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
if (PlayConditions.canUseShadowCardDuringPhase(game, Phase.MANEUVER, self, 0)
&& PlayConditions.canSelfExert(self, 2, game)) {
ActivateCardAction action = new ActivateCardAction(self);
action.appendCost(
new SelfExertEffect(self));
action.appendCost(
new SelfExertEffect(self));
int count = Filters.canSpot(game.getGameState(), game.getModifiersQuerying(), 5, Side.FREE_PEOPLE, CardType.CONDITION) ? 2 : 1;
action.appendEffect(
new ChooseAndDiscardCardsFromPlayEffect(action, playerId, count, count, CardType.CONDITION));
return Collections.singletonList(action);
}
return null;
}
}