This commit is contained in:
marcins78@gmail.com
2012-01-10 15:47:50 +00:00
parent 77e0709705
commit bf2380466f

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package com.gempukku.lotro.cards.set13.men;
import com.gempukku.lotro.cards.AbstractPermanent;
import com.gempukku.lotro.cards.TriggerConditions;
import com.gempukku.lotro.cards.effects.*;
import com.gempukku.lotro.cards.modifiers.ArcheryTotalModifier;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
import com.gempukku.lotro.logic.timing.Effect;
import com.gempukku.lotro.logic.timing.EffectResult;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
/**
* Set: Bloodlines
* Side: Shadow
* Culture: Men
* Twilight Cost: 0
* Type: Condition • Support Area
* Game Text: When you play this, add a [MEN] token here for each [MEN] archer you spot. At the start of the archery
* phase, you may discard this condition from play or remove 2 tokens from here to make the minion archery total +1.
*/
public class Card13_094 extends AbstractPermanent {
public Card13_094() {
super(Side.SHADOW, 0, CardType.CONDITION, Culture.MEN, Zone.SUPPORT, "Howdah");
}
@Override
public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, final PhysicalCard self) {
if (TriggerConditions.played(game, effectResult, self)) {
final RequiredTriggerAction action = new RequiredTriggerAction(self);
action.appendEffect(
new ForEachYouSpotEffect(self.getOwner(), Culture.MEN, Keyword.ARCHER) {
@Override
protected void spottedCards(int spotCount) {
if (spotCount > 0)
action.appendEffect(
new AddTokenEffect(self, self, Token.MEN, spotCount));
}
});
return Collections.singletonList(action);
}
return null;
}
@Override
public List<OptionalTriggerAction> getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
if (TriggerConditions.startOfPhase(game, effectResult, Phase.ARCHERY)) {
OptionalTriggerAction action = new OptionalTriggerAction(self);
List<Effect> possibleCosts = new LinkedList<Effect>();
possibleCosts.add(
new RemoveTokenEffect(self, self, Token.MEN, 2));
possibleCosts.add(
new SelfDiscardEffect(self));
action.appendCost(
new ChoiceEffect(action, playerId, possibleCosts));
action.appendEffect(
new AddUntilEndOfPhaseModifierEffect(
new ArcheryTotalModifier(self, Side.SHADOW, 1), Phase.ARCHERY));
return Collections.singletonList(action);
}
return null;
}
}