"Howdah"
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package com.gempukku.lotro.cards.set13.men;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.TriggerConditions;
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import com.gempukku.lotro.cards.effects.*;
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import com.gempukku.lotro.cards.modifiers.ArcheryTotalModifier;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
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import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
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import com.gempukku.lotro.logic.timing.Effect;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collections;
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import java.util.LinkedList;
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import java.util.List;
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/**
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* Set: Bloodlines
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* Side: Shadow
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* Culture: Men
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* Twilight Cost: 0
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* Type: Condition • Support Area
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* Game Text: When you play this, add a [MEN] token here for each [MEN] archer you spot. At the start of the archery
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* phase, you may discard this condition from play or remove 2 tokens from here to make the minion archery total +1.
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*/
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public class Card13_094 extends AbstractPermanent {
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public Card13_094() {
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super(Side.SHADOW, 0, CardType.CONDITION, Culture.MEN, Zone.SUPPORT, "Howdah");
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}
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@Override
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public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, final PhysicalCard self) {
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if (TriggerConditions.played(game, effectResult, self)) {
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final RequiredTriggerAction action = new RequiredTriggerAction(self);
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action.appendEffect(
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new ForEachYouSpotEffect(self.getOwner(), Culture.MEN, Keyword.ARCHER) {
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@Override
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protected void spottedCards(int spotCount) {
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if (spotCount > 0)
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action.appendEffect(
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new AddTokenEffect(self, self, Token.MEN, spotCount));
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}
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});
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return Collections.singletonList(action);
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}
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return null;
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}
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@Override
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public List<OptionalTriggerAction> getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (TriggerConditions.startOfPhase(game, effectResult, Phase.ARCHERY)) {
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OptionalTriggerAction action = new OptionalTriggerAction(self);
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List<Effect> possibleCosts = new LinkedList<Effect>();
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possibleCosts.add(
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new RemoveTokenEffect(self, self, Token.MEN, 2));
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possibleCosts.add(
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new SelfDiscardEffect(self));
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action.appendCost(
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new ChoiceEffect(action, playerId, possibleCosts));
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action.appendEffect(
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new AddUntilEndOfPhaseModifierEffect(
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new ArcheryTotalModifier(self, Side.SHADOW, 1), Phase.ARCHERY));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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