Closing items on TODO list.
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@@ -1,9 +1,7 @@
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TO DO:
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4. Modify the Blueprint hierarchy to return possible return objects (PlayEventAction), TriggeredAction, etc. Use
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final methods were possible to avoid implementation errors on new cards added.
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5. Introduce move card operation in communication between the server and client to change the zone/params of the card.
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6. Change how the assignments and skirmish are displayed in the user interface, to avoid using Dialogs.
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7. Add chat.
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8. Add checkbox option to auto-accept choices on the client, also allow to cancel selection to reset to none-selected
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and go with different selection.
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9. Add checkbox option to auto-pass if there is no actions to be played.
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@@ -21,3 +19,5 @@ happened. Modify the Blueprints to have the "before" methods to take Effect para
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take the EffectResult parameter only. Effects which modify cards should take filters as parameters, use
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overloaded constructor for single cards for backward compatibility, this constructor will call another constructor
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with Filters.sameCard(...) filter.
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5. Introduce move card operation in communication between the server and client to change the zone/params of the card.
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7. Add chat.
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