Migrated Sauron cards in set 13 to hjson

This commit is contained in:
MarcinSc
2024-05-23 19:13:28 +07:00
parent cf36175ea5
commit b51e4b5b81
3 changed files with 42 additions and 118 deletions

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@@ -1,43 +0,0 @@
package com.gempukku.lotro.cards.set13.sauron;
import com.gempukku.lotro.common.CardType;
import com.gempukku.lotro.common.Culture;
import com.gempukku.lotro.common.Keyword;
import com.gempukku.lotro.common.Race;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.GameUtils;
import com.gempukku.lotro.logic.actions.CostToEffectAction;
import com.gempukku.lotro.logic.cardtype.AbstractMinion;
import com.gempukku.lotro.logic.effects.discount.ExertCharactersDiscountEffect;
/**
* Set: Bloodlines
* Side: Shadow
* Culture: Sauron
* Twilight Cost: 16
* Type: Minion • Maia
* Strength: 24
* Vitality: 5
* Site: 6
* Game Text: Damage +1. Fierce. When you play Sauron, you may exert any number of minions. For each minion you exert,
* Sauron is twilight cost -X, where X is the current region number.
*/
public class Card13_140 extends AbstractMinion {
public Card13_140() {
super(16, 24, 5, 6, Race.MAIA, Culture.SAURON, "Sauron", "Dark Lord of Mordor", true);
addKeyword(Keyword.DAMAGE, 1);
addKeyword(Keyword.FIERCE);
}
@Override
public int getPotentialDiscount(LotroGame game, String playerId, PhysicalCard self) {
return Filters.countActive(game, CardType.MINION, Filters.canExert(self)) * GameUtils.getRegion(game);
}
@Override
public void appendPotentialDiscountEffects(LotroGame game, CostToEffectAction action, String playerId, PhysicalCard self) {
action.appendPotentialDiscount(new ExertCharactersDiscountEffect(action, self, playerId, GameUtils.getRegion(game), CardType.MINION));
}
}

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@@ -1,74 +0,0 @@
package com.gempukku.lotro.cards.set13.sauron;
import com.gempukku.lotro.common.*;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.GameUtils;
import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
import com.gempukku.lotro.logic.cardtype.AbstractAttachable;
import com.gempukku.lotro.logic.effects.ChooseAndWoundCharactersEffect;
import com.gempukku.lotro.logic.modifiers.KeywordModifier;
import com.gempukku.lotro.logic.modifiers.Modifier;
import com.gempukku.lotro.logic.timing.EffectResult;
import com.gempukku.lotro.logic.timing.PlayConditions;
import com.gempukku.lotro.logic.timing.TriggerConditions;
import java.util.Collections;
import java.util.LinkedList;
import java.util.List;
/**
* Set: Bloodlines
* Side: Shadow
* Culture: Sauron
* Twilight Cost: 0
* Type: Artifact • Hand Weapon
* Strength: +2
* Vitality: +1
* Game Text: Bearer must be Sauron. He is damage +1. Each time Sauron wins a skirmish and the companion he
* is skirmishing is not killed, you may assign X wounds to other companions, where X is the current region number.
*/
public class Card13_141 extends AbstractAttachable {
public Card13_141() {
super(Side.SHADOW, CardType.ARTIFACT, 0, Culture.SAURON, PossessionClass.HAND_WEAPON, "Sceptre of the Dark Lord", null, true);
}
@Override
public Filterable getValidTargetFilter(String playerId, LotroGame game, PhysicalCard self) {
return Filters.name("Sauron");
}
@Override
public int getStrength() {
return 2;
}
@Override
public int getVitality() {
return 1;
}
@Override
public List<? extends Modifier> getInPlayModifiers(LotroGame game, PhysicalCard self) {
List<Modifier> modifiers = new LinkedList<>();
modifiers.add(
new KeywordModifier(self, Filters.hasAttached(self), Keyword.DAMAGE, 1));
return modifiers;
}
@Override
public List<OptionalTriggerAction> getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
if (TriggerConditions.winsSkirmish(game, effectResult, Filters.hasAttached(self))
&& PlayConditions.canSpot(game, CardType.COMPANION, Filters.inSkirmish)) {
int region = GameUtils.getRegion(game);
OptionalTriggerAction action = new OptionalTriggerAction(self);
for (int i = 0; i < region; i++)
action.appendEffect(
new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, CardType.COMPANION, Filters.not(Filters.inSkirmish)));
return Collections.singletonList(action);
}
return null;
}
}

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@@ -31,6 +31,16 @@
Fierce
]
effects: [
{
type: discount
discount: {
type: perExert
filter: minion
multiplier: {
type: regionNumber
}
}
}
]
gametext: <b>Damage +1</b>. <b>Fierce</b>.<br>When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost -X, where X is the current region number.
lore: ...the Shadow grows once more....'
@@ -67,8 +77,39 @@
strength: 2
vitality: 1
itemclass: Hand weapon
#target: title(Sauron)
target: title(Sauron)
effects: [
{
type: modifier
modifier: {
type: addKeyword
filter: bearer
keyword: damage
amount: 1
}
}
{
type: trigger
optional: true
trigger: {
type: winsSkirmish
filter: name(Sauron)
}
requires: {
type: canSpot
filter: companion,inSkirmish
}
effect: {
type: repeat
times: {
type: regionNumber
}
effect: {
type: wound
filter: choose(companion,not(inSkirmish))
}
}
}
]
gametext: Bearer must be Sauron.<br>He is <b>damage +1</b>.<br>Each time Sauron wins a skirmish and the companion he is skirmishing is not killed, you may assign X wounds to other companions, where X is the current region number.
lore: ""