Hand/deck and so on is
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@@ -159,6 +159,13 @@ public class GameState {
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for (Map.Entry<Token, Integer> tokenIntegerEntry : physicalCardMapEntry.getValue().entrySet())
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listener.addTokens(card, tokenIntegerEntry.getKey(), tokenIntegerEntry.getValue());
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}
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for (String participantId : _playerOrder.getAllPlayers()) {
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listener.setZoneSize(participantId, Zone.DECK, _decks.get(participantId).size());
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listener.setZoneSize(participantId, Zone.HAND, _hands.get(participantId).size());
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listener.setZoneSize(participantId, Zone.DISCARD, _discards.get(participantId).size());
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listener.setZoneSize(participantId, Zone.DEAD, _deadPiles.get(participantId).size());
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}
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}
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}
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@@ -7,7 +7,6 @@ Next priority:
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26. The game area should display chat from the start.
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25. Remove all non-essencial alerts, instead add warnings to chat panel.
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13. Add dead/discard pile displays.
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14. Add hand/deck card count displays.
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16. Add an option to watch an ongoing game (spectator).
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24. The events that are played and cards affected should be shown to the players briefly using animations to make it
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aestheticly pleasing.
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@@ -48,4 +47,5 @@ with Filters.sameCard(...) filter.
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32. Created tables do not disappear when the player closes the browser.
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33. When a player stops responding during preparation time of the game, the game is not properly finished.
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19. Add filtering cards to deck-builder.
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14. Add hand/deck card count displays.
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