"Slippery as Fishes"
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package com.gempukku.lotro.cards.set9.gandalf;
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package com.gempukku.lotro.cards.set9.gollum;
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import com.gempukku.lotro.cards.AbstractMinion;
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import com.gempukku.lotro.cards.PlayConditions;
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@@ -0,0 +1,57 @@
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package com.gempukku.lotro.cards.set9.gollum;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.PutCardsFromHandBeneathDrawDeckEffect;
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import com.gempukku.lotro.cards.effects.RevealCardsFromHandEffect;
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import com.gempukku.lotro.cards.modifiers.conditions.LocationCondition;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.effects.DiscardCardsFromPlayEffect;
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import com.gempukku.lotro.logic.modifiers.Modifier;
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import com.gempukku.lotro.logic.modifiers.StrengthModifier;
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import com.gempukku.lotro.logic.timing.Action;
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import java.util.Collections;
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import java.util.LinkedList;
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import java.util.List;
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/**
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* Set: Reflections
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* Side: Shadow
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* Culture: Gollum
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* Twilight Cost: 1
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* Type: Condition • Support Area
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* Game Text: While Gollum is at a mountain, river, or underground site, he is strength +2. Regroup: Spot Gollum to
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* reveal your hand. Place all Shadow cards revealed beneath your draw deck. Discard this condition.
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*/
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public class Card9_029 extends AbstractPermanent {
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public Card9_029() {
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super(Side.SHADOW, 1, CardType.CONDITION, Culture.GOLLUM, Zone.SUPPORT, "Slippery as Fishes");
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}
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@Override
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public List<? extends Modifier> getAlwaysOnModifiers(LotroGame game, PhysicalCard self) {
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return Collections.singletonList(
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new StrengthModifier(self, Filters.gollum, new LocationCondition(Filters.or(Keyword.MOUNTAIN, Keyword.RIVER, Keyword.UNDERGROUND)), 2));
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseShadowCardDuringPhase(game, Phase.REGROUP, self, 0)
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&& PlayConditions.canSpot(game, Filters.gollum)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendEffect(
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new RevealCardsFromHandEffect(self, playerId, new LinkedList<PhysicalCard>(game.getGameState().getHand(playerId))));
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action.appendEffect(
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new PutCardsFromHandBeneathDrawDeckEffect(action, playerId, Side.SHADOW));
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action.appendEffect(
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new DiscardCardsFromPlayEffect(self, self));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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