Making replay nicer.

This commit is contained in:
marcins78@gmail.com
2012-11-22 14:10:08 +00:00
parent 4e185873d9
commit af91e6b7ed
2 changed files with 9 additions and 13 deletions

View File

@@ -309,9 +309,6 @@ body {
padding-bottom: 2px;
}
.ui-icon-custom-play { background-image: url(images/play.png); }
.ui-icon-custom-pause { background-image: url(images/pause.png); }
</style>
<link rel="stylesheet" type="text/css" href="css/dark-hive/jquery-ui-1.8.16.custom.css">
<link rel="stylesheet" type="text/css" href="css/jquery.contextMenu.css">

View File

@@ -104,8 +104,8 @@ var GempLotrGameUI = Class.extend({
if (this.replayMode) {
var replayDiv = $("<div class='replay' style='position:absolute'></div>");
var slowerBut = $( "<button id='slowerButton'></button>" ).button({ icons: {primary:'ui-icon-triangle-1-w'}});
var fasterBut = $( "<button id='fasterButton'></button>" ).button({ icons: {primary:'ui-icon-triangle-1-e'}});
var slowerBut = $( "<button id='slowerButton'>Slower</button>" ).button({ icons: {primary:'ui-icon-triangle-1-w'}, text: false});
var fasterBut = $( "<button id='fasterButton'>Faster</button>" ).button({ icons: {primary:'ui-icon-triangle-1-e'}, text: false});
slowerBut.click(
function() {
that.animations.replaySpeed = Math.min(2, that.animations.replaySpeed+0.2);
@@ -116,15 +116,14 @@ var GempLotrGameUI = Class.extend({
});
replayDiv.append(slowerBut);
replayDiv.append(fasterBut);
var replayBut = $("<button id='replayButton'></button>").button({ icons: {primary:'ui-icon-custom-play'}});
replayDiv.append("<br/>");
var replayBut = $("<img id='replayButton' src='images/play.png' width='64' height='64'>").button();
// var replayBut = $("<button id='replayButton'>Play/Pause</button>").button({ icons: {primary:'ui-icon-custom-play'}, text: false}).css({width: "65px", height: "65px"});
replayDiv.append(replayBut);
$("#main").append(replayDiv);
replayDiv.css({"z-index":1000});
$("#slowerButton").css({position:"absolute", left: "0px", top: "0px", width: "25px", height: "25px"});
$("#fasterButton").css({position:"absolute", left: "25px", top: "0px", width: "25px", height: "25px"});
$("#replayButton").css({position:"absolute", left: "0px", top: "25px", width: "50px", height: "50px"});
}
this.shadowAssignGroups = {};
@@ -859,7 +858,7 @@ var GempLotrGameUI = Class.extend({
this.chatBox.setBounds(4, 4 + 25, specialUiWidth + advPathWidth - 8, chatHeight - 8 - 25);
if (this.replayMode) {
$(".replay").css({position:"absolute", left:width - 50 - 4 - padding, top:height - 75 - 2 - padding, width:50, height:75, "z-index":1000});
$(".replay").css({position:"absolute", left:width - 66 - 4 - padding, top:height - 97 - 2 - padding, width:66, height:97, "z-index":1000});
}
},
@@ -927,10 +926,10 @@ var GempLotrGameUI = Class.extend({
function() {
if (that.replayPlay) {
that.replayPlay = false;
$("#replayButton").button("option", {primary:'ui-icon-custom-play'});
$("#replayButton").attr("src", "images/play.png");
} else {
that.replayPlay = true;
$("#replayButton").button("option", {primary:'ui-icon-custom-pause'});
$("#replayButton").attr("src", "images/pause.png");
that.playNextReplayEvent();
}
});