"Mellon!"
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package com.gempukku.lotro.cards.set15.gandalf;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.TriggerConditions;
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import com.gempukku.lotro.cards.effects.SelfDiscardEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
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import com.gempukku.lotro.logic.effects.DiscardCardsFromHandEffect;
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import com.gempukku.lotro.logic.effects.DrawCardsEffect;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collections;
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import java.util.HashSet;
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import java.util.List;
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/**
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* Set: The Hunters
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* Side: Free
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* Culture: Gandalf
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* Twilight Cost: 4
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* Type: Condition • Support Area
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* Game Text: To play, spot 2 [GANDALF] companions. At the start of the maneuver phase, discard this condition to make
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* each player count the number of cards in his or her hand, discard each of them and draw the same number of cards from
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* the top of his or her draw deck.
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*/
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public class Card15_031 extends AbstractPermanent {
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public Card15_031() {
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super(Side.FREE_PEOPLE, 4, CardType.CONDITION, Culture.GANDALF, Zone.SUPPORT, "Mellon!", true);
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int withTwilightRemoved, int twilightModifier, boolean ignoreRoamingPenalty, boolean ignoreCheckingDeadPile) {
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return super.checkPlayRequirements(playerId, game, self, withTwilightRemoved, twilightModifier, ignoreRoamingPenalty, ignoreCheckingDeadPile)
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&& PlayConditions.canSpot(game, 2, Culture.GANDALF, CardType.COMPANION);
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}
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@Override
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public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (TriggerConditions.startOfPhase(game, effectResult, Phase.MANEUVER)
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&& PlayConditions.canSelfDiscard(self, game)) {
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RequiredTriggerAction action = new RequiredTriggerAction(self);
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action.appendCost(
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new SelfDiscardEffect(self));
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for (String playerId : game.getGameState().getPlayerOrder().getAllPlayers()) {
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int handSize = game.getGameState().getHand(playerId).size();
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action.appendEffect(
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new DiscardCardsFromHandEffect(self, playerId, new HashSet<PhysicalCard>(game.getGameState().getHand(playerId)), false));
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action.appendEffect(
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new DrawCardsEffect(action, playerId, handSize));
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}
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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