"Black Sails of Umbar"
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package com.gempukku.lotro.cards.set8.raider;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.AddTokenEffect;
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import com.gempukku.lotro.cards.effects.RemoveTokenEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndPlayCardFromDiscardEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
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import com.gempukku.lotro.logic.decisions.DecisionResultInvalidException;
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import com.gempukku.lotro.logic.decisions.IntegerAwaitingDecision;
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import com.gempukku.lotro.logic.effects.DiscardCardsFromPlayEffect;
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import com.gempukku.lotro.logic.effects.PlayoutDecisionEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: Siege of Gondor
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* Side: Shadow
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* Culture: Raider
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* Twilight Cost: 2
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* Type: Possession • Support Area
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* Game Text: When you play this possession, you may add a [RAIDER] token here. Shadow: Remove X [RAIDER] tokens here
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* to play a corsair from your discard pile; its twilight cost is -X. Discard this possession.
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*/
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public class Card8_050 extends AbstractPermanent {
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public Card8_050() {
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super(Side.SHADOW, 2, CardType.POSSESSION, Culture.RAIDER, Zone.SUPPORT, "Black Sails of Umbar");
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}
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@Override
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public List<OptionalTriggerAction> getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (PlayConditions.played(game, effectResult, self)) {
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OptionalTriggerAction action = new OptionalTriggerAction(self);
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action.appendEffect(
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new AddTokenEffect(self, self, Token.RAIDER));
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return Collections.singletonList(action);
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}
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return null;
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(final String playerId, final LotroGame game, final PhysicalCard self) {
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if (PlayConditions.canUseShadowCardDuringPhase(game, Phase.SHADOW, self, 0)) {
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int tokens = game.getGameState().getTokenCount(self, Token.RAIDER);
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if (PlayConditions.canPlayFromDiscard(playerId, game, -tokens, Keyword.CORSAIR)) {
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final ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new PlayoutDecisionEffect(game.getUserFeedback(), playerId,
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new IntegerAwaitingDecision(1, "How many tokens you wish to remove?", 0, tokens) {
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@Override
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public void decisionMade(String result) throws DecisionResultInvalidException {
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int tokens = getValidatedResult(result);
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if (tokens > 0)
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action.insertCost(
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new RemoveTokenEffect(self, self, Token.RAIDER, tokens));
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action.appendEffect(
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new ChooseAndPlayCardFromDiscardEffect(playerId, game.getGameState().getDiscard(playerId), -tokens, Keyword.CORSAIR));
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action.appendEffect(
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new DiscardCardsFromPlayEffect(self, self));
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}
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}));
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return Collections.singletonList(action);
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}
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}
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return null;
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}
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}
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