Tweaking TODO list.
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@@ -3,6 +3,8 @@ Before release:
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27. Show list of players in the hall.
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28. Introduce deck validation for FotR block format.
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29. Player registration and login.
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31. Allow to cancel selection to reset to none-selected and go with different selection if no auto-accept is set or
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multiple choices required.
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Next priority:
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25. Remove all non-essencial alerts, instead add warnings to chat panel.
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@@ -21,7 +23,7 @@ Optional:
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4. Modify the Blueprint hierarchy to return possible return objects (PlayEventAction), TriggeredAction, etc. Use
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final methods were possible to avoid implementation errors on new cards added.
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10. Add active/all cards switch to the user interface.
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31.
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32.
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DONE:
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1. Introduce AbstractPermanent into Blueprint hierarchy.
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@@ -38,8 +40,7 @@ with Filters.sameCard(...) filter.
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6. Change how the assignments and skirmish are displayed in the user interface, to avoid using Dialogs.
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17. Timeout users from ChatServer the same way they are timed out of GameServer.
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9. Add checkbox option to auto-pass if there is no actions to be played.
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8. Add checkbox option to auto-accept choices on the client, also allow to cancel selection to reset to none-selected
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and go with different selection.
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8. Add checkbox option to auto-accept choices on the client.
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18. Add display of site where player is on adventure path.
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21. Scale wounds, burdens, other tokens with the card size.
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22. If skirmish is in progress, the total strength of each side should be displayed.
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