Fix to 5R95 "Dead Marshes"

Properly allows the Shadow player to play up to 2 conditions from discard
This commit is contained in:
PhallenCassidy
2018-03-10 23:00:50 -05:00
committed by GitHub
parent b664645492
commit a5e0c1393c

View File

@@ -10,6 +10,9 @@ import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.ActivateCardAction;
import com.gempukku.lotro.logic.decisions.DecisionResultInvalidException;
import com.gempukku.lotro.logic.decisions.IntegerAwaitingDecision;
import com.gempukku.lotro.logic.effects.PlayoutDecisionEffect;
import com.gempukku.lotro.logic.modifiers.Modifier;
import com.gempukku.lotro.logic.modifiers.StrengthModifier;
import com.gempukku.lotro.logic.timing.Action;
@@ -41,16 +44,24 @@ public class Card5_095 extends AbstractPermanent {
}
@Override
protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
protected List<? extends Action> getExtraPhaseActions(final String playerId, final LotroGame game, final PhysicalCard self) {
if (PlayConditions.canUseShadowCardDuringPhase(game, Phase.MANEUVER, self, 0)
&& PlayConditions.canSpot(game, 2, Culture.SAURON, Race.ORC)) {
ActivateCardAction action = new ActivateCardAction(self);
final ActivateCardAction action = new ActivateCardAction(self);
action.appendEffect(
new ChooseAndPlayCardFromDiscardEffect(playerId, game, Culture.SAURON, CardType.CONDITION));
action.appendEffect(
new ChooseAndPlayCardFromDiscardEffect(playerId, game, Culture.SAURON, CardType.CONDITION));
action.appendEffect(
new SelfDiscardEffect(self));
new PlayoutDecisionEffect(playerId,
new IntegerAwaitingDecision(1, "How many SAURON conditions do you wish to play from your discard pile?", 0, 2) {
@Override
public void decisionMade(String result) throws DecisionResultInvalidException {
int count = getValidatedResult(result);
for (int i = 0; i < count; i++)
action.appendEffect(
new ChooseAndPlayCardFromDiscardEffect(playerId, game, Culture.SAURON, CardType.CONDITION));
action.appendEffect(
new SelfDiscardEffect(self));
}
})
);
return Collections.singletonList(action);
}
return null;