- The dialogs open during game no longer will have their buttons focused, so no accidental actions will be possible.
This commit is contained in:
@@ -4,6 +4,7 @@
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- Increased the chat timeout to 30 seconds for in-game channels to make it less possible to lose connection due to
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- Increased the chat timeout to 30 seconds for in-game channels to make it less possible to lose connection due to
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connectivity problem.
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connectivity problem.
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- "Corsair Lookout" now puts the RAIDER tokens on the selected card, rather than on itself.
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- "Corsair Lookout" now puts the RAIDER tokens on the selected card, rather than on itself.
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- The dialogs open during game no longer will have their buttons focused, so no accidental actions will be possible.
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<b>30 Nov. 2011</b>
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<b>30 Nov. 2011</b>
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- When instructed to choose a card to heal/wound X times, a card with vitality/wounds <X can be chosen, as long as
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- When instructed to choose a card to heal/wound X times, a card with vitality/wounds <X can be chosen, as long as
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@@ -995,6 +995,7 @@ var GempLotrGameUI = Class.extend({
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});
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});
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this.smallDialog.dialog("open");
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this.smallDialog.dialog("open");
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$('.ui-dialog :button').blur();
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},
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},
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multipleChoiceDecision: function(decision) {
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multipleChoiceDecision: function(decision) {
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@@ -1023,6 +1024,7 @@ var GempLotrGameUI = Class.extend({
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}
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}
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this.smallDialog.dialog("open");
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this.smallDialog.dialog("open");
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$('.ui-dialog :button').blur();
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},
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},
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createCardDiv: function(card, text, foil) {
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createCardDiv: function(card, text, foil) {
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@@ -1190,6 +1192,7 @@ var GempLotrGameUI = Class.extend({
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this.cardActionDialog.dialog("open");
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this.cardActionDialog.dialog("open");
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this.arbitraryDialogResize(false);
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this.arbitraryDialogResize(false);
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$('.ui-dialog :button').blur();
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},
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},
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// Choosing one action to resolve, for example phase actions
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// Choosing one action to resolve, for example phase actions
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@@ -1456,6 +1459,7 @@ var GempLotrGameUI = Class.extend({
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this.cardActionDialog.dialog("open");
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this.cardActionDialog.dialog("open");
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this.arbitraryDialogResize(false);
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this.arbitraryDialogResize(false);
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$('.ui-dialog :button').blur();
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},
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},
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// Choosing some number of cards, for example to character
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// Choosing some number of cards, for example to character
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