"Dunedain of the South"

This commit is contained in:
marcins78@gmail.com
2012-01-26 16:03:31 +00:00
parent da637b43cd
commit a31ab275ec

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@@ -0,0 +1,56 @@
package com.gempukku.lotro.cards.set15.gondor;
import com.gempukku.lotro.cards.AbstractCompanion;
import com.gempukku.lotro.cards.TriggerConditions;
import com.gempukku.lotro.cards.effects.AddUntilStartOfPhaseModifierEffect;
import com.gempukku.lotro.common.Culture;
import com.gempukku.lotro.common.Keyword;
import com.gempukku.lotro.common.Phase;
import com.gempukku.lotro.common.Race;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect;
import com.gempukku.lotro.logic.modifiers.StrengthModifier;
import com.gempukku.lotro.logic.timing.EffectResult;
import java.util.Collections;
import java.util.List;
/**
* Set: The Hunters
* Side: Free
* Culture: Gondor
* Twilight Cost: 3
* Type: Companion • Man
* Strength: 6
* Vitality: 3
* Resistance: 6
* Game Text: Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
* Each time this companion wins a skirmish, you may make a [GONDOR] ranger strength +2 until the regroup phase.
*/
public class Card15_059 extends AbstractCompanion {
public Card15_059() {
super(3, 6, 3, 6, Culture.GONDOR, Race.MAN, null, "Dunedain of the South");
addKeyword(Keyword.RANGER);
addKeyword(Keyword.HUNTER, 1);
}
@Override
public List<OptionalTriggerAction> getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, final PhysicalCard self) {
if (TriggerConditions.winsSkirmish(game, effectResult, self)) {
final OptionalTriggerAction action = new OptionalTriggerAction(self);
action.appendEffect(
new ChooseActiveCardEffect(self, playerId, "Chooose a GONDOR ranger", Culture.GONDOR, Keyword.RANGER) {
@Override
protected void cardSelected(LotroGame game, PhysicalCard card) {
action.appendEffect(
new AddUntilStartOfPhaseModifierEffect(
new StrengthModifier(self, card, 2), Phase.REGROUP));
}
});
return Collections.singletonList(action);
}
return null;
}
}