Slow timer now has 10m timeout
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@@ -94,7 +94,7 @@ var GempLotrHallUI = Class.extend({
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this.timerSelect = $("<select style='width: 170px'></select>");
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this.addTimer("default", "Default Speed (80m/5m)");
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this.addTimer("blitz", "Blitz! (30m/2m)");
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this.addTimer("slow", "Slow (2h/5m)");
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this.addTimer("slow", "Slow (2h/10m)");
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this.addTimer("glacial", "Glacial (3d/1d)");
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this.buttonsDiv.append(this.supportedFormatsSelect);
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@@ -4,10 +4,8 @@ import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filter;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.GameState;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.AttachPermanentAction;
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import com.gempukku.lotro.logic.modifiers.ModifiersQuerying;
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import com.gempukku.lotro.logic.timing.*;
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import java.util.*;
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@@ -303,7 +303,7 @@ public class HallServer extends AbstractServer {
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} else if (timer.equals("blitz")) {
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return new GameTimer(false, "Blitz!", 60 * 30, 60 * 2);
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} else if (timer.equals("slow")) {
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return new GameTimer(false, "Slow", 60 * 120, 60 * 5);
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return new GameTimer(false, "Slow", 60 * 120, 60 * 10);
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} else if (timer.equals("glacial")) {
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return new GameTimer(false, "Glacial", 60 * 60 * 24 * 3, 60 * 60 * 24);
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}
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