This commit is contained in:
marcins78
2013-03-19 10:17:00 +00:00
parent a4641b35e7
commit 9f5cbc3562
2 changed files with 7 additions and 4 deletions

View File

@@ -241,7 +241,7 @@ var set20 = {
'20_240': 'http://lotrtcg.org/coreset/isengard/throneoforthanc(r1).png',
'20_241': 'http://lotrtcg.org/coreset/isengard/sarumansstaffiow(r1).png',
'20_242': 'http://lotrtcg.org/coreset/isengard/wizardsguile(r1).png',
'20_243': 'http://lotrtcg.org/coreset/isengard/wizardswrath.png',
'20_243': 'http://lotrtcg.org/coreset/isengard/wizardswrath(r1).png',
'20_244': 'http://lotrtcg.org/coreset/isengard/treacheryrunsdeep.png',
'20_245': 'http://lotrtcg.org/coreset/isengard/voiceofsaruman.png',
'20_246': 'http://lotrtcg.org/coreset/isengard/mightofsaruman.png',

View File

@@ -1,6 +1,7 @@
package com.gempukku.lotro.cards.set20.isengard;
import com.gempukku.lotro.cards.AbstractResponseEvent;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.TriggerConditions;
import com.gempukku.lotro.cards.actions.PlayEventAction;
import com.gempukku.lotro.common.Culture;
@@ -18,9 +19,10 @@ import java.util.List;
/**
* 2
* Wizards Wrath
* Isengard Event • Response
* Event • Response
* Spell.
* If Saruman wins a skirmish, wound an unbound companion.
* If Saruman wins a skirmish, exert him to wound an unbound companion.
* http://lotrtcg.org/coreset/isengard/wizardswrath(r1).png
*/
public class Card20_243 extends AbstractResponseEvent {
public Card20_243() {
@@ -31,7 +33,8 @@ public class Card20_243 extends AbstractResponseEvent {
@Override
public List<PlayEventAction> getOptionalAfterActions(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
if (TriggerConditions.winsSkirmish(game, effectResult, Filters.saruman)
&& checkPlayRequirements(playerId, game, self, 0, 0, false, false)) {
&& checkPlayRequirements(playerId, game, self, 0, 0, false, false)
&& PlayConditions.canExert(self, game, Filters.saruman)) {
PlayEventAction action = new PlayEventAction(self);
action.appendEffect(
new ChooseAndWoundCharactersEffect(action, playerId, 1, 1, Filters.unboundCompanion));