"Uruk-hai Scout"

This commit is contained in:
marcins78@gmail.com
2012-01-16 17:05:06 +00:00
parent 8401918137
commit 9d9a2e6a04

View File

@@ -0,0 +1,65 @@
package com.gempukku.lotro.cards.set14.uruk_hai;
import com.gempukku.lotro.cards.AbstractMinion;
import com.gempukku.lotro.cards.TriggerConditions;
import com.gempukku.lotro.cards.effects.AddUntilEndOfTurnModifierEffect;
import com.gempukku.lotro.common.Culture;
import com.gempukku.lotro.common.Keyword;
import com.gempukku.lotro.common.Race;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
import com.gempukku.lotro.logic.decisions.MultipleChoiceAwaitingDecision;
import com.gempukku.lotro.logic.effects.PlayoutDecisionEffect;
import com.gempukku.lotro.logic.modifiers.KeywordModifier;
import com.gempukku.lotro.logic.timing.EffectResult;
import java.util.Collections;
import java.util.List;
/**
* Set: Expanded Middle-earth
* Side: Shadow
* Culture: Uruk-hai
* Twilight Cost: 3
* Type: Minion • Uruk-Hai
* Strength: 8
* Vitality: 2
* Site: 5
* Game Text: Damage +1. When you play this, choose one of the following keywords: battleground, mountain, plains,
* or underground. The fellowship's current site gains that keyword until the end of the turn.
*/
public class Card14_015 extends AbstractMinion {
public Card14_015() {
super(3, 8, 2, 5, Race.URUK_HAI, Culture.URUK_HAI, "Uruk-hai Scout");
addKeyword(Keyword.DAMAGE, 1);
}
@Override
public List<RequiredTriggerAction> getRequiredAfterTriggers(final LotroGame game, EffectResult effectResult, final PhysicalCard self) {
if (TriggerConditions.played(game, effectResult, self)) {
final RequiredTriggerAction action = new RequiredTriggerAction(self);
action.appendEffect(
new PlayoutDecisionEffect(self.getOwner(),
new MultipleChoiceAwaitingDecision(1, "Choose type", new String[]{"battleground", "mountain", "plains", "underground"}) {
@Override
protected void validDecisionMade(int index, String result) {
Keyword keyword;
if (index == 0)
keyword = Keyword.BATTLEGROUND;
else if (index == 1)
keyword = Keyword.MOUNTAIN;
else if (index == 2)
keyword = Keyword.PLAINS;
else
keyword = Keyword.UNDERGROUND;
action.appendEffect(
new AddUntilEndOfTurnModifierEffect(
new KeywordModifier(self, game.getGameState().getCurrentSite(), keyword)));
}
}));
return Collections.singletonList(action);
}
return null;
}
}