"Assault Ladder"
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package com.gempukku.lotro.cards.set6.isengard;
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import com.gempukku.lotro.cards.AbstractPermanent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.effects.AddTokenEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndAddUntilEOPStrengthBonusEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndExertCharactersEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.effects.DiscardCardsFromPlayEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: Ents of Fangorn
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* Side: Shadow
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* Culture: Isengard
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* Twilight Cost: 1
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* Type: Condition
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* Game Text: Machine. Plays to your support area. Shadow: Exert an Uruk-hai to place an [ISENGARD] token on this card.
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* Skirmish: Spot 3 [ISENGARD] tokens here to make an Uruk-hai strength +3. Discard this condition.
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*/
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public class Card6_058 extends AbstractPermanent {
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public Card6_058() {
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super(Side.SHADOW, 1, CardType.CONDITION, Culture.ISENGARD, Zone.SUPPORT, "Assault Ladder");
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addKeyword(Keyword.MACHINE);
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseShadowCardDuringPhase(game.getGameState(), Phase.SHADOW, self, 0)
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&& PlayConditions.canExert(self, game, Race.URUK_HAI)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new ChooseAndExertCharactersEffect(action, playerId, 1, 1, Race.URUK_HAI));
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action.appendEffect(
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new AddTokenEffect(self, self, Token.ISENGARD));
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return Collections.singletonList(action);
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}
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if (PlayConditions.canUseShadowCardDuringPhase(game.getGameState(), Phase.SKIRMISH, self, 0)
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&& game.getGameState().getTokenCount(self, Token.ISENGARD) >= 3) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendEffect(
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new ChooseAndAddUntilEOPStrengthBonusEffect(action, self, playerId, 3, Race.URUK_HAI));
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action.appendEffect(
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new DiscardCardsFromPlayEffect(self, self));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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