- "Narya" from Reflections now has a twilight cost of 0.
This commit is contained in:
@@ -26,7 +26,7 @@ import java.util.List;
|
||||
*/
|
||||
public class Card9_019 extends AbstractAttachableFPPossession {
|
||||
public Card9_019() {
|
||||
super(1, 0, 1, Culture.ELVEN, CardType.ARTIFACT, PossessionClass.RING, "Narya", true);
|
||||
super(0, 0, 1, Culture.ELVEN, CardType.ARTIFACT, PossessionClass.RING, "Narya", true);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
<b>30 Nov. 2011</b>
|
||||
- When instructed to choose a card to heal/wound X times, a card with vitality/wounds <X can be chosen, as long as
|
||||
that character can be healed/wounded by the card at least once.
|
||||
- "Narya" from Reflections now has a twilight cost of 0.
|
||||
|
||||
<b>27 Nov. 2011</b>
|
||||
- Characters should not die between turns.
|
||||
|
||||
Reference in New Issue
Block a user