"Citadel of Minas Tirith"

This commit is contained in:
marcins78@gmail.com
2011-10-01 01:16:01 +00:00
parent 5a954b98c7
commit 9cd9046e49

View File

@@ -0,0 +1,56 @@
package com.gempukku.lotro.cards.set3.gondor;
import com.gempukku.lotro.cards.AbstractPermanent;
import com.gempukku.lotro.cards.PlayConditions;
import com.gempukku.lotro.cards.effects.ChooseAndHealCharactersEffect;
import com.gempukku.lotro.common.CardType;
import com.gempukku.lotro.common.Culture;
import com.gempukku.lotro.common.Side;
import com.gempukku.lotro.common.Zone;
import com.gempukku.lotro.filters.Filters;
import com.gempukku.lotro.game.PhysicalCard;
import com.gempukku.lotro.game.state.LotroGame;
import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
import com.gempukku.lotro.logic.actions.RequiredTriggerAction;
import com.gempukku.lotro.logic.timing.EffectResult;
import java.util.Collections;
import java.util.List;
/**
* Set: Realms of Elf-lords
* Side: Free
* Culture: Gondor
* Twilight Cost: 1
* Type: Condition
* Game Text: Plays to your support area. You may heal a [GONDOR] companion at the end of each turn during which
* no companion or ally lost a skirmish.
*/
public class Card3_040 extends AbstractPermanent {
public Card3_040() {
super(Side.FREE_PEOPLE, 1, CardType.CONDITION, Culture.GONDOR, Zone.FREE_SUPPORT, "Citadel of Minas Tirith");
}
@Override
public List<RequiredTriggerAction> getRequiredAfterTriggers(LotroGame game, EffectResult effectResult, PhysicalCard self) {
if (PlayConditions.losesSkirmish(game.getGameState(), game.getModifiersQuerying(), effectResult, Filters.and(Filters.culture(Culture.GONDOR), Filters.type(CardType.COMPANION)))) {
self.storeData(new Object());
}
return null;
}
@Override
public List<OptionalTriggerAction> getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
if (effectResult.getType() == EffectResult.Type.END_OF_TURN) {
if (self.getData() != null) {
self.removeData();
} else {
OptionalTriggerAction action = new OptionalTriggerAction(self);
action.appendEffect(
new ChooseAndHealCharactersEffect(action, playerId, Filters.culture(Culture.GONDOR), Filters.type(CardType.COMPANION)));
return Collections.singletonList(action);
}
}
return null;
}
}