"Long Slow Wrath"
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package com.gempukku.lotro.cards.set6.shire;
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import com.gempukku.lotro.cards.AbstractEvent;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.actions.PlayEventAction;
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import com.gempukku.lotro.cards.effects.AddUntilEndOfPhaseModifierEffect;
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import com.gempukku.lotro.cards.modifiers.StrengthModifier;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.effects.ChooseActiveCardEffect;
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import com.gempukku.lotro.logic.modifiers.KeywordModifier;
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/**
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* Set: Ents of Fangorn
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* Side: Free
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* Culture: Shire
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* Twilight Cost: 1
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* Type: Event
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* Game Text: Skirmish: Exert an unbound Hobbit to make him strength +1 and damage +1 for each [GANDALF] companion
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* you can spot.
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*/
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public class Card6_112 extends AbstractEvent {
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public Card6_112() {
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super(Side.FREE_PEOPLE, 1, Culture.SHIRE, "Long Slow Wrath", Phase.SKIRMISH);
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}
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@Override
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public boolean checkPlayRequirements(String playerId, LotroGame game, PhysicalCard self, int twilightModifier) {
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return super.checkPlayRequirements(playerId, game, self, twilightModifier)
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&& PlayConditions.canExert(self, game, Race.HOBBIT, Filters.unboundCompanion);
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}
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@Override
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public PlayEventAction getPlayCardAction(String playerId, LotroGame game, final PhysicalCard self, int twilightModifier) {
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final PlayEventAction action = new PlayEventAction(self);
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action.appendEffect(
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new ChooseActiveCardEffect(self, playerId, "Choose unbound Hobbit", Race.HOBBIT, Filters.unboundCompanion) {
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@Override
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protected void cardSelected(LotroGame game, PhysicalCard card) {
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int count = Filters.countSpottable(game.getGameState(), game.getModifiersQuerying(), Culture.GANDALF, CardType.COMPANION);
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action.insertEffect(
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new AddUntilEndOfPhaseModifierEffect(
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new StrengthModifier(self, card, count), Phase.SKIRMISH));
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action.appendEffect(
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new AddUntilEndOfPhaseModifierEffect(
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new KeywordModifier(self, card, Keyword.DAMAGE, count), Phase.SKIRMISH));
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}
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});
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return action;
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}
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}
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