"Orkish Cavalry"
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package com.gempukku.lotro.cards.set17.orc;
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import com.gempukku.lotro.cards.AbstractMinion;
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import com.gempukku.lotro.cards.PlayConditions;
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import com.gempukku.lotro.cards.TriggerConditions;
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import com.gempukku.lotro.cards.effects.SelfExertEffect;
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import com.gempukku.lotro.cards.effects.choose.ChooseAndAssignCharacterToMinionEffect;
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import com.gempukku.lotro.common.*;
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import com.gempukku.lotro.filters.Filters;
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import com.gempukku.lotro.game.PhysicalCard;
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import com.gempukku.lotro.game.state.LotroGame;
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import com.gempukku.lotro.logic.actions.ActivateCardAction;
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import com.gempukku.lotro.logic.actions.OptionalTriggerAction;
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import com.gempukku.lotro.logic.effects.DrawCardsEffect;
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import com.gempukku.lotro.logic.timing.Action;
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import com.gempukku.lotro.logic.timing.EffectResult;
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import java.util.Collections;
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import java.util.List;
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/**
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* Set: Rise of Saruman
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* Side: Shadow
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* Culture: Orc
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* Twilight Cost: 3
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* Type: Minion • Orc
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* Strength: 8
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* Vitality: 2
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* Site: 4
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* Game Text: Each time you play an [ORC] mount, you may draw a card. Assignment: If this minion is mounted, exert
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* it twice to assign it to a companion of strength 9 or more.
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*/
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public class Card17_074 extends AbstractMinion {
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public Card17_074() {
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super(3, 8, 2, 4, Race.ORC, Culture.ORC, "Orkish Cavalry");
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}
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@Override
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public List<OptionalTriggerAction> getOptionalAfterTriggers(String playerId, LotroGame game, EffectResult effectResult, PhysicalCard self) {
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if (TriggerConditions.played(game, effectResult, Filters.owner(playerId), Culture.ORC, PossessionClass.MOUNT)) {
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OptionalTriggerAction action = new OptionalTriggerAction(self);
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action.appendEffect(
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new DrawCardsEffect(action, playerId, 1));
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return Collections.singletonList(action);
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}
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return null;
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}
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@Override
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protected List<? extends Action> getExtraPhaseActions(String playerId, LotroGame game, PhysicalCard self) {
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if (PlayConditions.canUseShadowCardDuringPhase(game, Phase.ASSIGNMENT, self, 0)
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&& PlayConditions.canSpot(game, self, Filters.mounted)
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&& PlayConditions.canSelfExert(self, 2, game)) {
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ActivateCardAction action = new ActivateCardAction(self);
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action.appendCost(
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new SelfExertEffect(self));
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action.appendCost(
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new SelfExertEffect(self));
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action.appendEffect(
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new ChooseAndAssignCharacterToMinionEffect(action, playerId, self, CardType.COMPANION, Filters.not(Filters.lessStrengthThan(9))));
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return Collections.singletonList(action);
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}
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return null;
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}
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}
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